308 Game(s) Found
Page 15 of 31
Page 15 of 31
So, what makes this game so 'dry'? Well, just look at the screenshots. Apart from the 3D starmap everything is white and gray. Furthermore there´s no sound. 'Why play this game then?', some of you might say. WAIT! You´re about to miss a great game...As I said, it´s a very complex and deep game, but luckily I've managed to find the manual for detailed information.

Blue Byte 1997
Genre: Strategy
Rating: 5/6
Language: Deutsch, English
Licence: Commercial
System: PC
1997? Yes, I know what you're thinking: So he is playing new games after all. That's right - there are a few good ones. The more current the year, the bigger the exception, though, making it even more noteworthy if a good game turns up in such a year. Considering its age, Incubation is like a flower growing from bowl of pus. Growing from such an unpleasant surrounding, it has to be spoiled in some way.

Lucas Arts 1996
Genre: Adventure, Action
Rating: 3/6
Language: English, Deutsch
Licence: Commercial
System: PC
The daily life of Dr. Henry Jones Jr. Somewhere in Central America, he's carrying out his archeological duties. It all starts with his colleague Marcus Brody giving him his latest assignment. It usually concerns finding an artifact before a competing archeologist does, freeing someone from the clutches of the nazis or something similar. The best thing about it: every time you start the game, you get a different adventure to play. Or at least that's what the advertisement says.
'Indianapolis 500' is one of the first racing sims that kept me from doing anything else than racing around the famous 'Brickyard'. The game itself is actually quite simple: The Indianapolis Raceway is the only track and you can choose from three different cars. But the ultimate challenge, to finish the Indy 500 race (which takes about 2-3 hours of pure racing time) is what keeps you motivated. And very rarely you will have this satifying feeling of seeing the chequered flag.
IndyCar Racing is a racing-simulation with the famous IndyCar(now: Cart) theme.
Like in the majority of racing-simulations the view is the driver's perspective. The car's gameplay is excellent, also rookies get easy involved with it. The visualization was detailed and well ported from the original. IndyCar Racing belongs to the best racing-simulations of its time. The grade of realism could not handle with Grand Prix 2 but the game was the reference in the Indy500 category. Also in our days the gameplay is unbeaten. Visualization and Sound were innovative. For the first time there were textures on the cars, asphalt and on the sourroundings. The sound of the motor is very realistic. The 8 Race- and Speedways were lovingly copied.
Like in the majority of racing-simulations the view is the driver's perspective. The car's gameplay is excellent, also rookies get easy involved with it. The visualization was detailed and well ported from the original. IndyCar Racing belongs to the best racing-simulations of its time. The grade of realism could not handle with Grand Prix 2 but the game was the reference in the Indy500 category. Also in our days the gameplay is unbeaten. Visualization and Sound were innovative. For the first time there were textures on the cars, asphalt and on the sourroundings. The sound of the motor is very realistic. The 8 Race- and Speedways were lovingly copied.
Who does not know the classic shaking sports games on the C-64 or the Amiga? They were as good to get cramps as they were Joystick killers. But this game is different! It leaves out the hectic movement of the input device and replaces it with...NOTHING.
Silmarils could not find a worse time to release Ishar III. 1994 was a year when highly anticipated sequels were battling surprise hits, and Ishar III was neither. On one side you've had games like Ultima VII, which was so massive that Origin split it in several parts, Dungeon Master II, one of the most anticipated RPGs of all times, Might and Magic: World of Xeen, arguably the best M&M game, and Wizardry VI, with a new graphics engine. On the other side, you've had several surprise hits, which became cult games by now: Lands of Lore: Throne of Chaos and System Shock. Somewhere in the middle, there were the underdogs: Ishar III and Realms of Arkania II. Both games were the sequels of rather obscure series, published by rather obscure companies. Silmarils is a French company, which had a moderate success in Europe, but is unknown in the US. Sir-Tech, while well known, based its Realms of Arkania series on the Das Schwarze Auge German role-playing series (editor's note: that series was made by Attic and only published by Sir-Tech in the USA -Mr Creosote). It comes like a surprise that among such an exquisite company, Ishar III is still alive. In fact, it is shining.
Despot Lucas Santino has taken control over the tropical island of Metavira. Hire a team of mercenaries and get there by helicopter in order to reestablish the rightful circumstances.
At the beginning you have to recruit a powerful squad with limited financial means. For this purpose, there are the services of the „AIM“ agency that offers a quite broad variety of mercenaries with different abilities. The mercs' skills in various fields like marksmanship, agility and explosives are indicated by values between 0 and 100. There are cheap wimps and expensive, highly qualified experts.
At the beginning you have to recruit a powerful squad with limited financial means. For this purpose, there are the services of the „AIM“ agency that offers a quite broad variety of mercenaries with different abilities. The mercs' skills in various fields like marksmanship, agility and explosives are indicated by values between 0 and 100. There are cheap wimps and expensive, highly qualified experts.
Again the free world needs you and your american technology. The Arabic madman's son joined forces with a South American druglord and you are sent to the jungle where his plans must be reduced to smoking ruins with your helpful Comanche, and a bunch of new vehicles.
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