24 Game(s) Found
Page 1 of 3
Page 1 of 3
Conversions of console games to computers often go wrong. Translations of Japanese games just as often. With B.C. Kid, it went surprisingly smooth. It first appeared on the PC Engine and had (for 'western' tongues) a really strange name. The English version became 'Bonk'. Bonk? To make a long story short, the Amiga version got a better title when it was ported by the German company Factor 5 a few years later.
In contrary to the potential expectations considering the name, Brutal Sports Football does not have very much in common with soccer or football (or even sports). Some elements have been adopted, though. Two teams try to put a ball into the enemy's goal while guarding their own.
In contrary to the potential expectations considering the name, Brutal Sports Football does not have very much in common with soccer or football (or even sports). Some elements have been adopted, though. Two teams try to put a ball into the enemy's goal while guarding their own.
1992. Sierra had left the Amiga market (only to return silently later again, but that's another story), other companies tried to fill the gap. Core Design (these days known as the makers of horrible action games featuring big breasts) did it most successfully - they almost perfectly took Sierra's place with their Adventures! Not so much in serial output, but certainly concerning the quality of their products. Does that mean they made great classics with intriguing stories and witty puzzles which stood the test of time? Well, not exactly.
One of the better known Adventures from the early 90s, Darkseed features classic horror with the help of well-known Swiss artist H.R. Giger who also designed the monsters for 'Alien' (the movie). Your alter ego has just moved in an old villa in a small village. It was a real bargain! Suddenly, he gets this strange headache which is unbearable without the help of a lot of pills and from the first night in the house on, he gets weird nightmares about..... alien-like creatures.
Take the Adventure genre. Strip all story from it. Add different characters with different abilities. Limit the free movement of these characters to one screen at a time. What you get is Gobliiins.
The king may have been saved, but now, his son has been kidnapped. The evil Demon King wants to make the prince into his court jester. What an offense! Instead of the terrific trio of the first part, a gruesome twosome (see number of 'i's in the title) is sent: Fingus, the diplomat, and Winkle, the practical joker.
The third installment of Coktel's successful series. Officially, also the last one. Depending on personal definition, Woodruff and The Schnibble of Azimuth could as well be called Goblns 4 (sic!). That however, is another story.
Indiana Jones - George Lucas' and Steven Spielberg's tribute to old 'pulp' adventure stories. Or is it the pure commercialism re-using old ideas? Hyper-mega-commercial of course. One thing is for sure though: the movies are highly entertaining, not a very deep story or multi-dimensional characters, but archetype villains fighting against a lone hero who is everything but perfect on the surface, but has a heart of gold and of course the athletic skills necessary to deliver a punch or two.
James Pond is as fast as Sonic and as smart as Mario. But he's even more! He's a secret agent on a mission. The evil Dr Maybe captured all the penguins of the antarctic and all the christmas toys! James 'Robocod' Pond has to rescue the penguins and defeat Dr Maybe.
© (unless otherwise stated) 2000 - 2010 The Good Old Days (all texts are © by their respective authors)










