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There are only so many ways to make a game belonging to the hack'n'slash genre interesting. Deathbringer actually tries to bring in some welcome innovation.
The player takes control of some muscle-heavy barbarian armed with an oversized sword cutting his way through hordes of ugly monsters (or, basically, everything in his path). So far, so non-innovative. The sword actually has a name, because it has a life of its own (actually, it's a wizard who has transformed himself into a sword, but let's not get further into this...). The catch: The sword demands to be 'fed' with blood. So you have to keep killing, because if the piece of metal remains dry for too long, it'll start feeding on the player's character, draining his own life away. Very good idea.
The player takes control of some muscle-heavy barbarian armed with an oversized sword cutting his way through hordes of ugly monsters (or, basically, everything in his path). So far, so non-innovative. The sword actually has a name, because it has a life of its own (actually, it's a wizard who has transformed himself into a sword, but let's not get further into this...). The catch: The sword demands to be 'fed' with blood. So you have to keep killing, because if the piece of metal remains dry for too long, it'll start feeding on the player's character, draining his own life away. Very good idea.
I've always had a soft spot for promotial games. With some ironic distance, they're mostly very funny: unvoluntarily humor galore. The uncoolest companies trying to get their useless products into the concious of young people. That's of course not easily done. Medicine against rheumatism suddenly turns hip, politicians become MTV-compatible stars. Or the promoted product doesn't turn up at all. Hilarious!
You are Sir Graham, noble knight in some medieval kingdom at the court of the old King Whatever. The king apparantely has some magical powers, because he can control when he wants to die! And he has decided to walk over the Styx once he has finally gotten his collection of stereotype king-stuff (magical mirrors, unlimited treasure chests and such) complete. Lil' King is too busy sitting on his throne gazing at the walls to find the last three missing pieces himself, so he gives the job to one of the guys who always hang around in the castle grinning and saying 'yes, my lord': Sir Graham. In return, Graham is promised to inherit the crown.
Games have disappeared into obscurity for the oddest reasons. Some faded away because of bad (or lack of) marketing. Some just came at the wrong time (e.g. when the genre they belonged to was already on the decline). Some just don't have the mass appeal, but became favourites in limited circles. And then there are games which are just crap. Like Psycho Killer.
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