16 Game(s) Found
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Paperboy... in the 1990s? Is it the long-awaited sequel taking the basic concept to new heights? In one word: no.
The player controls a paperboy (or, major new feature, a papergirl) on his/her round. Papers have to be thrown into subsribers' mailboxes (no stopping to stuff it in there) and new papers have to be picked up along the way, because why give the stupid paperboy enough papers for all subscribers if bundles of them are lying around on the street anyway? Which kind of defeats the whole premise, because why don't the subscribers just take their paper from those bundles?
The player controls a paperboy (or, major new feature, a papergirl) on his/her round. Papers have to be thrown into subsribers' mailboxes (no stopping to stuff it in there) and new papers have to be picked up along the way, because why give the stupid paperboy enough papers for all subscribers if bundles of them are lying around on the street anyway? Which kind of defeats the whole premise, because why don't the subscribers just take their paper from those bundles?
Graftgold never really made the big leap away from 8 bit systems. Although they created many great games on the Atari ST and the Amiga, the revolutionary and original things they had done were a thing of the past. In fact, they even 'remade' their most popular classics. Uridium got that treatment later, but for Paradroid, they at least had the humility not to call it Paradroid 2.
Although the C64 classic had been remade on the Amiga by Graftgold themselves as Paradroid 90, this version had its rough edges. Paradroid II, a freeware remake of the original, came out a few years later. Hard to believe in these days of lawsuits, trademark, patent and 'intellectual property' trolling: The programmer got through with not only using the original name, but also with producing pretty much a carbon copy of the graphics and much of the gameplay.
The genre of horizontal shooters had early been set with standards nobody dared to break anymore. Instead, the race for perfection was on - mainly in the arcades, but also on the computers and consoles of the time.
Everybody knows pinball. Everybody knows pinball games. Everybody knows this game, because it is the one which started the whole craze about the genre. Many even think it was the first pinball game on computers ever. That is of course completely untrue. There have been many pinball games before, many popular ones on the C64 and some even on the Amiga. None pushed the genre into the centre of attention like this one did, though.
Released the same year as its predecessor, Pinball Fantasies again provides you with four new tables for you to enjoy.
Partyland
The name says it all: you're entering the plastic world of a theme park. Very well placed targets and ramps, clear and clever interaction between them. Two ramps are only accessable via the third paddle on the upper half of the table. Partyland is pure fun - just what such a park should be!
Partyland
The name says it all: you're entering the plastic world of a theme park. Very well placed targets and ramps, clear and clever interaction between them. Two ramps are only accessable via the third paddle on the upper half of the table. Partyland is pure fun - just what such a park should be!

Spidersoft / 21st Century Entertainment 1995
Genre: Action, Sport
Rating: 4/6
Licence: Commercial
System: Amiga
Pinball Mania is one of a whole slew of games which came out after the success of Pinball Dreams and Pinball Fantasies. As usual, there are four tables.
Arr, Jim-boy! After three years, the vicious pirates have finally found their way to the prosperous shores of the Amiga. But instead of the ageing, sea-worn face of the original, we get a completely new and streamlined version - all the wealth which has been amassed in the meantime shows!
First of all, all comparisons are referring to the original Pirates! and the PC version of Pirates! Gold. Read the first review for a detailed covering of the gameplay itself. It is almost identical in this version.
It is generally accepted as the 'worst movie ever'. It has everything what makes a film funny: acting of the worst kind, a story which seems to have been written within ten minutes, extremely cheap sceneries (gravestones made of paper which the actors stumble over...) and ridiculous post-production. And best of all: it is not meant to be funny as in all these boring modern films, but completely involuntarily humor!
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