14 Game(s) Found
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Conversions of console games to computers often go wrong. Translations of Japanese games just as often. With B.C. Kid, it went surprisingly smooth. It first appeared on the PC Engine and had (for 'western' tongues) a really strange name. The English version became 'Bonk'. Bonk? To make a long story short, the Amiga version got a better title when it was ported by the German company Factor 5 a few years later.
A local radio station is holding a competition: answer five questions about (male) rockstar 'Alex X. Pose' (for the younger readers: the singer of a then popular band called Guns 'n' roses was called 'Axl Rose') to win a romantic candlelightdinner with him. Our (male) hero is keen to be the chosen one. Yes... you'd better ignore the homoerotic elements of this story. Anyway, let's just say our protagonist is a huge fan, ok?
Banshee is a very late arrival in the genre of shooters. In 1994, the gaming industry started moving everything towards 'three-dimensional' games, and classic concepts like this one slowly died out. Thankfully, this genre (at least the subgenre of 'vertical shooters') got one final hit with this game.
Battle Isle - the game which got two different groups of games into public focus: wargames and German games. Both had had their loyal fan-base before, but both had been small. Tactical wargames turned into a very popular genre following this game. German games stayed a niche market in spite of this game's success.
Yay, it's summer! Dig out your bathing shorts / suit, jump in the car and head for the beach. And hope you are one of these good-looking sport-types to avoid being laughed about. Or alternatively, hope there are even fatter people than you to keep the attention away from the result of your beer sessions. Hiring some people with visible mutations could also help...
If at first you don't succeed.... Lure of the Temptress wasn't a very good game, but it did receive quite positive reviews - let's just say there are and were games which are even more overrated. After that, Revolution Software took their time to develop a successor - and they succeeded in a brilliant way!
The 'production secret' of 'Bi-Fi Roll' (greasy 'meatbar' imported from BSE-infected countries, hidden in a bread container), a single sheet of paper, has disappeared. Instead of taking the usual route of calling the lawyers to sue everybody in sight, Bifi can depend on volunteers who scout their cities for free, because they're aware that without constant supply of their drug, they won't survive for long.
Coal mining: an industry living 100% from subsidies. Here in Germany, they only stopped training new miners quite recently, i.e. until then, they let people go to their doom job-wise by pretending this still has a future. Unbelievable! Obviously, there were different times, too. 100 years ago, coal mining became the backbone of the industrial revolution. And that's the time this game is about.
When a game takes more than two years after the announcement to be released, it usually means something. Gamers who are waiting for the game to come out get pissed off. And the publisher almost certainly has a good reason to hold the game back. What this reason was in the case of Blade Warrior is unknown.
Blasteroids, along with Phobia and Spidertronic, was one of the first three original games I owned. Ironically enough, I owned it before I even got an Amiga. Oh well - looking at a box cover can be fun, too.
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