Sid Meier's Colonization (1110)

colonization_box.jpg
System: PC
Company: Microprose
Year: 1994
Genre: Strategy
Theme: Business / Historical / Pirates / Politics / War / Logistics
Language: German
Licence: Commercial

Sid Meier's Colonization (ID: 1110)

Disks:
3 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Unverified
Language:
German
Contributor:
McWulff
Notes:
v2.26 -- 19-Sept-94
SHA1 Hashes:

024e44f949b171e9736a35320ac1a71b5ad932e0  disk1.img
60413e002ed05ffa9b2049d3915dfd46fec5fb8b  disk2.img
3cf0d893ee27acc298a54ae7a9642e52a500a05a  disk3.img
Added: 2018-10-02
Edited: 2020-04-20

Sid Meier's Colonization (ID: 50)

Disks:
3 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Unverified
Language:
German
Contributor:
T-Pow
Notes:
v2.26 -- 19-Sept-94
SHA1 Hashes:

99bfc838460f34ddde182e0376fda47d4dac1786  disk1.img
eff61d95c9e5cebdced92fa9e0de2f760f1ada41  disk2.img
c59bebc2366803958eb559aa3fcb8da3387df993  disk3.img
Added: 2018-10-02
Edited: 2020-04-20

Sid Meier's Colonization (ID: 1981)

Disks:
3 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Verified
Language:
English
Contributor:
Westhaus
SHA1 Hashes:

05e48f9484e17216f372226327b637867f04f23f  disk01.img
5a24d1a62607f477ff41de5686f7fb6e19f3c6e9  disk02.img
a37fe28e8662fa6855eef9347d83ed3fcafc0b06  disk03.img
Added: 2019-01-26
Edited: 2020-04-20

Sid Meier's Colonization (ID: 2808)

Disks:
3 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Restored
Language:
French
Contributor:
Otaku
Notes:
Restored OEM ID, cleaned CT & AT.
SHA1 Hashes:

08e327ab689e5f7dcaa0f692355e07e5859cd37e  disk1.img
27ac390fdee74b0b83e95adc525be755c17013e0  disk2.img
51ba0cd632a519179eacdd0adc49f56c4b55b201  disk3.img
Added: 2018-10-02
Edited: 2020-04-20

Comments (8) [Post comment]

Mr Creosote (2017-11-04):
The game is obviously based on North American history much more than the rest of the world…
NullVoid (2017-11-04):
I lost a good many hours to this one, which is something of a cross between Civilization and Sim City. Even though we were always incensed that the Portuguese had been written out of history; Sid Meier's Pirates! roots were showing...
Mr Creosote (2016-12-11):
Quote:
At the end of its commercial life, the Amiga had some strange releases. As the viability of ports decreased, but wasn't yet completely absurd, the key was often to cut costs. Ports came late, if at all, and often hadn't been subject to sufficient quality control. Colonization was ported two years after its initial release by Microprose's UK branch. It doesn't do completely horribly, but also shows the typical signs.

Read more...

Wandrell (2011-05-25):

Well, wasn't Bartolomé de las Casas one of the "founding fathers" you could get? He was the dominican fray who wrote against indian slavery in spanish colonies. Even if officially there where no slaves. Slavery was forbidden, actually, so there was the cacique system, which was basically the same thing.

But the main problem I see on the game is that it's too USA centric in all the design. And the spanish bonus being against the indians apart from not too useful is very stereotypical.

Mr Creosote (2011-05-24):
Possibly, but the review predates that newer game :) By the way, being from Europe, I have actually never heard of this alleged controversy.
Rogue (2011-05-24):

Taken from Colonization review:

Quote:
A controversial game

Colonization was maybe the only strategy game to create a great deal of political controversy, especially in Europe. Many politically correct people were disturbed by the fact that the game has completely ignored the issue of slavery. This is also rumored to be the reason why a sequel was never produced.

Isn't Civilization IV: Colonization sequel to original Colonization??

Wandrell (2009-04-19):

The simplicity of the game is one of it's strong points, not having to worry a lot about technologies, but about developing the cities. It's a great game, but in what comes to the historical part, it's too centered on the united states, all the factions are the United States with another name, which even contradicts their history.

For example, the more freedom from the metropolis, the better the production increases. But on south american, thanks to the great freedom from the metropolis the corruption grow fast, which damaged the countries. A few changes to make each faction a bit more different (including different designs, and maybe being able to configure your own) would have been great.

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