Quest for Glory 4: Shadows of Darkness (1326)

Company: Sierra
Year: 1993
Genre: RPG, Adventure
Theme: Sword & Sorcery
Language: English
Licence: Commercial
Quest for Glory 4: Shadows of Darkness (ID: 1326)
- Disks:
- 9 x 3.5" HD (1440kB)
- Format:
- Raw (.IMG)
- Status:
- Bad
- Language:
- English
- Contributor:
- BillyH666
- Notes:
- v1.000.000. All files are dumped incorrectly by WinImage and timestamps are modified.
- SHA1 Hashes:
e8ff8ae8ecca9ee1ebc37598ec9b7c334570f5e5 disk1.img e75634feee8f17238d85c8942f14d0141eb918cb disk2.img 63bd411e72b722bd364869ec010d6f2a37ea0e40 disk3.img bfa640d24eb7634ad5f825ad6effc637bb5dcac2 disk4.img 44686e713e26970556b40ebf51a7bed6283c2e41 disk5.img 3a16f1da2f39ac07cbf58c903397673b80123c7f disk6.img 0e9c9c2053c981237775c3dc7ff84cf534afaa39 disk7.img cd23cf337244372e3bc99730c996a7d9e084ddc9 disk8.img fdb76837ab0d3a2590c056234bb7bd1eee48dafc disk9.img
Added: 2019-08-17
Edited: 2020-04-20
Quest for Glory 4: Shadows of Darkness (ID: 2330)
- Disks:
- 9 x 3.5" HD (1440kB)
- Format:
- Raw (.IMG)
- Status:
- Verified
- Language:
- English
- Contributor:
- Moebius
- Notes:
- v1.000.000 In-game protection (recipes)
- SHA1 Hashes:
0434303de355f6e0015ac7eeb05e77a7509b8f98 disk1.img 59cfc2cde9e8b0689ee7e41ff94e913f7c6e855e disk2.img 633e65fff1de5038750581a34b3aeed0d2dd36fd disk3.img 398955f61a378f4cb76b2bc2d59df93897ee9a95 disk4.img 5071a2f27d46c62f14133eb80b8d4ce80bb6983f disk5.img 40d6ba0f1399fdce2e80a2ccf797b96c313cff11 disk6.img 80c58dd6cb59b7dac5250d25a912d8fc207546dc disk7.img aa14b87b968d1ed86858163a20c87e7334d7b8ad disk8.img 811289f2b0786e981348b69f6f2f6925137befc6 disk9.img
Added: 2019-12-09
Edited: 2020-04-20
Quest for Glory 4: Shadows of Darkness (ID: 3144)
- Disks:
- 9 x 3.5" HD (1440kB)
- Format:
- Raw (.IMG)
- Status:
- Restored
- Language:
- English
- Contributor:
- escarioth
- Notes:
- v1.1 In-game protection (recipes). Disk 2 was partly damaged (fixed).
- SHA1 Hashes:
0b3b1dae93864678d37b75d663a4fac3f03f21c7 disk1.img e0ad7668ab6908903370cdea221d73ab37bb9dba disk2.img 298c6ada5a671f1bfc778b8b3932dd3f89b967c4 disk3.img 5818eb556481ea33bfe44003b47990784f827bc5 disk4.img 37faa61a2b33dfe22ebf10c16c38dd16273eae02 disk5.img 05cf84036d7b5e5a490fa93dcdeb7e23df2c2dfe disk6.img cb2e002240caea7b79a07a16dd6f6d80159f0100 disk7.img bb46a154afdf7f76f72969e2138a2e1ae6fa17b9 disk8.img a4dbdf902f30cd636809789d1e499682d2eee21d disk9.img
Added: 2019-12-09
Edited: 2020-04-20
Comments (9) [Post comment]
That's probably exactly the reason why it didn't absorb me. I felt something alien about it. Yet i could see the ultimate attempt of bringing all the good stuff together. Anyway, graphics was the first thing that didn't quite meet my expectations. Not that i insist on the exact sprite styling of the previous games, but... there was seemingly no spice to it, despite the evident thorough improvement since QFG4. By the way, same exact thing took place in Leisure Suit Larry 7: Love for Sail. I understand the creators' desire to make something entirely new and exotic, but i think that project failed to an extent. It just wasn't as creative and witty anymore, let alone the graphics which were enhanced, but exactly that ensured its fiasco. It simply wasn't a good idea of implementing this cartoonish interactive comic style engine, with the priority to match its own era with respective hardware capabilities. Bulky and bloated doesn't always mean good, which is the lesson we have to learn here. So it could at best be a collector's item, serving the tradition and finalizing the Larry series, but it's definitely not one of the best adventures. Speaking of which... i haven't finished it yet
But i still have the saved games since the last time.. which was like 2 years ago.
I would coin this phenomenon in production as overunderachievement, where the fervent ambition and endeavor to make something profoundly genius mingles with the lack of imagination and creative crysis.
Thanks, but i'd rather not. I'm not entirely sure whether or not i still wanna give it a try
But i'll keep it in mind.
Well, to be honest I think you didn't miss that much, because although it is an OKish game it doesn't quite live up to the other parts of the series and has a totally different playing style. Still, it does bring things to a somewhat satsfying end.
If you want to hear the long version of it just look up the review on this site (if you haven't already).
True, but i don't think it really adds anything to the morality and ethics, more like suggests you should be more careful and crafty when messing with authorities
Oh well, i agree, it wouldn't affect everyone the same way, but it may surely strike someone as a bit deviant.
Well yes, i agree. Being a wizard is more fitting when it comes to Erana's secrets, magical trea and such. However, i would never dwell on it much. By the way, i must say that i never saw Erana herself, which is said to have appeared in QFG5. Believe it or not, i never really played it. Only tried it out a few times, but couldn't keep on it for too long. Which i kinda regret, and strangely, i still don't feel like playing it. I guess it was about time i'd lost any thrill for games... now it's only memories
Of course I did, but I think the 'pure' classes are a lot more fun because they force you to be a bit more creative and actually feel a lot more than they are supposed to be. Plus it takes far too long to max every stat.
Well, I played the first one at the age of nine, liked robbing the old lady a lot and still don't think it's morally OK to steal from people in real life. So I don't think it's that serious, that it would warrant censorship, yet I do agree that it tends to downplay the moral implications a bit. Keep in mind though that while you can steal a lot, the game still has an inclination to judge every misstep you take on the creators moral compass… heavily.
Me too, escpecially because I always got the feeling that he is the only one who really understands what's going on (especially Erana and her fate, the staff and so on), plus he is a lot better fit to that mysterious girl than the other characters.
Though my second favourite would be the paladin, because he gets a lot of cool stuff to do and fits the theme of gaining the trust of the townspeople and thereby rekindling their hopes. Oh and slaying mightily evil things of course.
Gladly. I would often go with my own customized hybrid of a thief and wizard, which, frankly to say, was a little bit of a cheat, for it was a truly unversal hero, who had both the fighting and magical abilities, plus special privileges as a thief. I would grow him to unlimited powers. I bet you did something similar too. Anyway, i used that for all 4 games i believe, but later i switched to wizard only, for fair play and also out of curiosity. As you know, each of the 3 types would go his own way and unfold unique storyline, which is why i decided i wanna see what's behind the curtain of alternative gameplay. Being a thief was always somewhat romantic i must admit, especially the ability to break into people's properties at night in the 1st part of the game.
By the way, i think this part requires parental guidance more than "obscene" Larry series, for it may inspire unwanted tendencies, driven by the fact that the whole subject of burglary is somewhat glorified. Yes, it definitely looks nice in the game, but i think it may seriously mess up one's value system. It's a very controversial episode in my opinion and requires strict revision. Not that i'd ban it, no. But i don't think it's appropriate for minors. It may look harmless, but it's certainly not.
Anyway, in conclusion i'd say that i'm probably more inclined to be in favor of the wizard hero. Fighter was always somewhat limited and heavy, i dare say, he was quite slower and less efficient than thief in combat, the latter isn't particularly a noble designation as i have already remarked, and wizard seems now to be quite a fair choice. I may have played a fighter in QFG4 just because i was curious what means to be a paladin. Turned out it was a way to become a magical fighter the official way so to speak. I was left unimpressed
Lucky you.
I wish there were some workarounds for my problems, but as far as I can remember it was always those stupid runtime errors. Most prominently in the castle, that one door where you can listen to the conversation of the bad guys at night.
But don't get me wrong: I totally agree with you that this is one of the best Sierra titles.
Just for curiosities sake and because they play so much differently in this game: Which class did you like the most? If you want to you can vote both over the whole series and in this game in particular.
This was actually the game that introduced me to the frustating nature of bugs. As much as I wanted to love it, I only managed to finish the disk version of the game once (seemingly by sheer luck) without seeing all those crashes at the gipsy camp, the castle and most annoingly at the finale. It even made me skip the game a couple of times on my runs through the series. This was doubly devasting because it was the very first game I bought with my own money.
By now I learned that the CD version is somewhat more stable and with the excellent voice acting more entertaining to boot. So if you want to spare yourself the trouble of most of the bugs try to get your hands on the latter one.
As for the game itself: I really liked how they managed to turn you into a nobody again while still facing a horror worthy of hero of such skill. Also the horror was done just right, kindling your imagination without drowning you with cheap scares or overly vivid imagery.