Buck Rogers: Countdown to Doomsday (1413)

System: PC
Company: SSI
Year: 1990
Genre: RPG
Theme: Apocalypse / Based on Other Media / Science Fiction
Language: German
Licence: Commercial

Buck Rogers: Countdown to Doomsday (ID: 1413)

Disks:
3 x 5.25" DS DD (360kB)
Format:
Raw (.IMG)
Status:
Unverified
Language:
German
Contributor:
Ike
Notes:
v1.00
SHA1 Hashes:

56318cf02de9e522e3e5c9adf243847c7af3c909  disk1.img
422ebcfd40567f2f86e990b286f09c7ba5ed0911  disk2.img
f512040ec39624fe4fb884a9cff0149292387fc0  disk3.img
Added: 2015-06-08
Edited: 2020-04-20

Buck Rogers: Countdown to Doomsday (ID: 159)

Disks:
3 x 5.25" DS DD (360kB)
Format:
Raw (.IMG)
Status:
Verified
Language:
English
Notes:
V1.00
SHA1 Hashes:

402baabb800cc9c60507fd29b5f3772e0c5773e9  disk1.img
727e9b3a7c471801c147fa4aaa86c5eb293cbd80  disk2.img
38b51886b2a1eb5c2da2b19ac0d449868a1a6768  disk3.img
Added: 2015-06-08
Edited: 2020-04-20

Comments (2) [Post comment]

Mr Creosote (2019-02-18):
So I'm not the only one getting bored during those endless fights. Good to know ;)
Herr M. (2019-02-16):

I gave this one a try a couple of years ago but gave up around halfway through. While I liked the setting, because – like mentioned in your review – it was a very refreshing change after all the fantasy D&D romps, I grew tired of the combat very fast.

Maybe it was because after the four Gold Box games (Pool of Radiance and so on) I was fed up with hordes of stupid monsters taking forever to be put down, pulling of the same old tricks of shoot, hit, fireball err… grenade without that much of a challenge. And what I really loath by now about this paritular combat engine is how everything is setup in a diagonal way. It is so incredibly stupid and makes positioning your hero's harder than it has to be.

The engine's limitation concerning the actual storytelling were getting on my nerves too. In the end you read a couple of paragraphs, select to fight or try to escape the encounter. Still I liked the open plot, which contrary to your review I think was a good idea. It felt less like following a railroad this way and made exploration a lot more exciting.

Speaking of which: If there is one thing that kept me playing as far as I did, it was flying around in the space ship and trying to discover things while learning about the unique and quite creative setting.

In the end I came to a point where I had the feeling that I had seen it all, and while I was aware, that there was still a lot to do, I did not really feel the urge to find out what was actually going on.

[Reply]