Buck Rogers: Countdown to Doomsday (159)
Firma: SSI
Jahr: 1990
Genre: Rollenspiel
Thema: Apokalypse / Umsetzung eines anderen Mediums / Science Fiction
Sprache: Englisch
Lizenz: Kommerziell
Buck Rogers: Countdown to Doomsday (ID: 159)
- Disketten:
- 3 x 5.25" DS DD (360kB)
- Format:
- Raw (.IMG)
- Status:
- Verifiziert
- Sprache:
- Englisch
- Anmerkungen:
- V1.00
- SHA1-Hashes:
402baabb800cc9c60507fd29b5f3772e0c5773e9 disk1.img 727e9b3a7c471801c147fa4aaa86c5eb293cbd80 disk2.img 38b51886b2a1eb5c2da2b19ac0d449868a1a6768 disk3.img
Zugefügt: 08.06.2015
Bearbeitet: 20.04.2020
Buck Rogers: Countdown to Doomsday (ID: 1413)
- Disketten:
- 3 x 5.25" DS DD (360kB)
- Format:
- Raw (.IMG)
- Status:
- Nicht verifiziert
- Sprache:
- Deutsch
- Benutzer:
- Ike
- Anmerkungen:
- v1.00
- SHA1-Hashes:
56318cf02de9e522e3e5c9adf243847c7af3c909 disk1.img 422ebcfd40567f2f86e990b286f09c7ba5ed0911 disk2.img f512040ec39624fe4fb884a9cff0149292387fc0 disk3.img
Zugefügt: 08.06.2015
Bearbeitet: 20.04.2020
Kommentare (4) [Kommentar schreiben]
I gave this one a try a couple of years ago but gave up around halfway through. While I liked the setting, because – like mentioned in your review – it was a very refreshing change after all the fantasy D&D romps, I grew tired of the combat very fast.
Maybe it was because after the four Gold Box games (Pool of Radiance and so on) I was fed up with hordes of stupid monsters taking forever to be put down, pulling of the same old tricks of shoot, hit, fireball err… grenade without that much of a challenge. And what I really loath by now about this paritular combat engine is how everything is setup in a diagonal way. It is so incredibly stupid and makes positioning your hero's harder than it has to be.
The engine's limitation concerning the actual storytelling were getting on my nerves too. In the end you read a couple of paragraphs, select to fight or try to escape the encounter. Still I liked the open plot, which contrary to your review I think was a good idea. It felt less like following a railroad this way and made exploration a lot more exciting.
Speaking of which: If there is one thing that kept me playing as far as I did, it was flying around in the space ship and trying to discover things while learning about the unique and quite creative setting.
In the end I came to a point where I had the feeling that I had seen it all, and while I was aware, that there was still a lot to do, I did not really feel the urge to find out what was actually going on.