Pool of Radiance (1628)

01.jpg
System: PC
Company: SSI
Year: 1988
Genre: RPG
Theme: Based on Other Media / Sword & Sorcery
Language: English
Licence: Commercial

Pool of Radiance (ID: 1628)

Disks:
3 x 5.25" DS DD (360kB)
Format:
Raw (.IMG)
Status:
Verified
Language:
English
Contributor:
bjt
Notes:
v1.2
SHA1 Hashes:

a84cb16cb5bf5a3cb4a3c334dff79bbfa6b69169  disk1.img
45d401d1cd2f8e18d85075a9ca42ae672de35260  disk2.img
70c1954d516616e29be09aeeb396140abfc4e2fe  disk3.img
Added: 2019-11-27
Edited: 2020-04-20

Pool of Radiance (ID: 723)

Disks:
2 x 3.5" DD (720kB)
Format:
Raw (.IMG)
Status:
Unverified
Language:
English
Contributor:
core
Notes:
v1.2
SHA1 Hashes:

a081a9f811ba0cf8d6fedb0aca4771bbe8e787de  diskAB.img
9b2b08d5bd64c635032fa0582362f218cf4a1b94  diskC.img
Added: 2011-04-24
Edited: 2020-04-20

Pool of Radiance (ID: 1627)

Disks:
2 x 3.5" DD (720kB)
Format:
Raw (.IMG)
Status:
Unverified
Language:
English
Contributor:
bjt
Notes:
v1.0
SHA1 Hashes:

9d14ebc198e095a2f5aa67d9957ee4d4419b5097  disk1.img
d4c55b8f7fb1de2fa901e55b0eca5c9306251cc3  disk2.img
Added: 2016-07-17
Edited: 2020-04-20

Pool of Radiance (ID: 2326)

Disks:
3 x 5.25" DS DD (360kB)
Format:
Raw (.IMG)
Status:
Modified
Language:
English
Contributor:
Moebius
Notes:
v1.0. Modified OEM ID, embedded last access timestamps. Manual copy protection.
SHA1 Hashes:

7b3bd9c4e37b925a9bed895317aefcfe1298f206  disk1.img
71bc17c47ecbb42d650fc6797b8cccfba7876f99  disk2.img
0452af2639973bda8630cc5f13333e63f7677537  disk3.img
Added: 2018-07-19
Edited: 2020-04-20

Pool of Radiance (ID: 2707)

Disks:
3 x 5.25" DS DD (360kB)
Format:
Raw (.IMG)
Status:
Verified
Language:
English
Contributor:
escarioth
Notes:
v1.0. Manual copy protection. Fixes ID 2326.
SHA1 Hashes:

abca2ca731efef8d5e288dd660a49cb4edfadc6f  disk1.img
6dd0381734f486267d044ef0041f226d77e8d22a  disk2.img
1054c43a461e8b8561037a0e1782b702a4e653d8  disk3.img
Added: 2018-07-19
Edited: 2020-04-20

Comments (5) [Post comment]

T-Pow (2017-10-10):

Very good german Podcast about Pool of Radiance:

http://www.stayforever.de/2017/09/pool-of-radiance-folge-69/

Mr Creosote (2017-09-23):
What I appreciate about this one is its clear structure. There is no endless running around to see where something may happen. If in doubt, always go to the council.
Herr M. (2012-11-24):

Yes the level restrictions come from the original pen&paper version of D&D (AD&D 1 edition to be precise), but it wouldn't have been all that hard to ignore them for the computer version (since they where really stupid player-patronizing anyway). Especially for mages the character progression is definitely not linear! There is a rule of thumb for D&D-characters: Fighter-classes progress linear, while spellcasters progress quadratic (no wonder with all that nifty spells they get). ;)

Actually I liked the second game of the series the best, because the story focused more on your characters and the plot was a little different than the usual "Monster and loot be there!" You had an actual reason to go through all those troubles, even if it was a little bit forced.
While paralyzing your whole party may have been a little bit cheap, I think it made the fights a lot more challenging. And with the right tactics (casting hold person yourself, using slings and bows) it was possible to beat those pesky priests.

The third part was a little bit of a let down, at least in the beginning (losing so much). The fourth one was almost too easy, but had a nice epic feel (with lvl 40 chars). I especially liked the part where you crawl around in the carcass of a dead god! Still it almost took me five years to complete... well sort of, because the savegame I have always crashes after the final fight (there is a bonus dungeon I will never see).

Wandrell (2012-11-24):

I suppose the problem is intrinsically related to D&D, for what I know of it, the character progression isn't lineal, so a level 8 is more than two times better than a level 4.

Still, this game greatly surprised me. Sadly I didn't get the same impression on the second, and the cheap tactics of hordes of priests paralyzing your whole party, so the warriors would get one hit kills.

Herr M. (2012-11-24):

I have very fond memories of this one: a damp cellar room, sparely lit, a very old computer, late at night (probably past 3 am), stacks of square paper, a game journal with the paragraphs plus notes, excellent music on the radio... and me spelunking with my party of six through the castle of Tyranntraxus (or whatever his name was). Sometimes a fireball right in the face of a horde of mindless minions can be really satisfying.

There is only one thing about this game (or more precisely it's sequels) I could never forgive: The level restriction for the classes. In the first game it was only a few levels that your non-human characters where missing, but in the later games it was ridiculous: While a human mage could reach up to level 30 or 40, the best an elf mage could aspire for was level 9... which equals to a wasted character slot.

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