Eye of the Beholder (1693)

Box
System: PC
Company: SSI
Year: 1991
Genre: RPG
Theme: Based on Other Media / Sword & Sorcery
Language: English
Licence: Commercial

Eye of the Beholder (ID: 1693)

Disks:
2 x 5.25" DS HD (1200kB)
Format:
Raw (.IMG)
Status:
Unverified
Language:
English
Contributor:
core
Notes:
v1.7
SHA1 Hashes:

6168d78045e7c163d4cc30cbd13ec29db0f48ea1  disk01.img
ead6d5de216637e7ae5c8310cdb5c57f7c6432e7  disk02.img
Added: 2018-04-28
Edited: 2020-04-20

Eye of the Beholder (ID: 212)

Disks:
2 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Unverified
Language:
English
Notes:
v1.7. 1994 Kixx budget release; 2nd disk is 3.5" DD
SHA1 Hashes:

7bb79085746a0dd06496e865f4a8112e051acf51  disk1.img
16ee1e62344af769f90222d260012fc42bb6978f  disk2.img
Added: 2018-04-28
Edited: 2020-04-20

Eye of the Beholder (ID: 816)

Disks:
5 x 5.25" DS DD (360kB)
Format:
Raw (.IMG)
Status:
Verified
Language:
English
Contributor:
core
Notes:
v1.4
SHA1 Hashes:

74d533d51e56f6b41ede67e93edfa0fc50c70e9e  disk1.img
73226ce18cc0faa2d37e5228885b9dbc86b64979  disk2.img
f292dc87536d1dafdfcb0ff8af136362841b9787  disk3.img
aa34c893468202558e68cb86f941d1afde74b193  disk4.img
d4e274c81667dfa0540146fac967a0724df2ae3b  disk5.img
Added: 2018-04-28
Edited: 2020-04-20

Eye of the Beholder 1 & 2 (ID: 1185)

Disks:
3 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Bad
Language:
English
Contributor:
keropi
Notes:
From Eye of the Beholder Trilogy. Third disk is 3.5" DD. v1.7. Damaged, game installs but won't run.
SHA1 Hashes:

9f6b76e866e08932d473a8f6a703940aee852a01  disk1.img
88654129561a8b4510e4f79cf348b8900410cec5  disk2.img
8726b27139d134062adf7c47dbd49bcd54c9861c  disk3.img
Added: 2013-07-24
Edited: 2021-01-31

Eye of the Beholder (ID: 1302)

Disks:
3 x 3.5" DD (720kB)
Format:
Raw (.IMG)
Status:
Verified
Language:
English
Contributor:
core
Notes:
v1.4
SHA1 Hashes:

c94fe9759f73b9f65ea4f79c2867fd5545a57e40  disk1.img
bb7b88922620d86005eb28a34e413a3f64ed2a3f  disk2.img
d91f3cc9c6d4b0032d14cda4c5ef4b485fbd9919  disk3.img
Added: 2018-04-28
Edited: 2020-04-20

Eye of the Beholder (ID: 1694)

Disks:
5 x 5.25" DS DD (360kB)
Format:
Raw (.IMG)
Status:
Unverified
Language:
English
Contributor:
core
Notes:
v1.6
SHA1 Hashes:

832d3a96151f07e8419a3741e720e6f1bc368642  disk01.img
1238b764fef5477e3d50734c5a86ece4d89c006a  disk02.img
b71ab8491d0c2452083ae5b1fce8665fb2e197a3  disk03.img
949d3b93aa8f24c71eecda5da20fb603fc9f352c  disk04.img
ba1e68007964942c8fb1cf279bc64f12afcb46ec  disk05.img
Added: 2018-04-28
Edited: 2020-04-20

Eye of the Beholder (ID: 2535)

Disks:
3 x 3.5" DD (720kB)
Format:
Raw (.IMG)
Status:
Unverified
Language:
English
Contributor:
escarioth
Notes:
v1.4. Only disk 3 is different from ID 1302. Another release?
SHA1 Hashes:

c94fe9759f73b9f65ea4f79c2867fd5545a57e40  disk1.img
bb7b88922620d86005eb28a34e413a3f64ed2a3f  disk2.img
e4b9a88312e9d76fbd5eb2fa0c19b1c85516dc96  disk3.img
Added: 2018-03-24
Edited: 2020-04-20

Comments (6) [Post comment]

Mr Creosote (2009-10-11):
Good points. I think, in the end, it comes down to what players expect and what you call 'RPG elements'. I used it in the review meaning things like an evolving storyline, real characters to interact with and so on. Of course, if you define 'RPG' as a pure dungeon crawl, Eye of the Beholder is full of RPG elements.
Wandrell (2009-10-11):

Only that pen and paper is trying to imitate videogames. Thing like trying to be like the Final Fantasy games, with a weird mix of fantasy, advanced science-fiction and other things that look weird and absurd to adding mechanics to creating your own weapon mixing materials and magic (like for example what you can do on Vagrant Story on the PSX, which in that game ends being tedious).

They take mechanics and ideas, getting closer to what people think is a RPG due to videogames, which are fairly more popular. There is even a World of Warcraft RPG, but that is more due to the custom of making your biggest franchises work on the street.

They aren't getting bland, just getting geared to other kind of people. D&D came from wargames, others came from books like Call of Cthulhu and now some start coming from videogames. Each generation has their own kind, I suppose.

Just in this case it jumped from pen and paper to computer and then back.

Mr Creosote (2009-10-11):
Apparantely, I misunderstood your initial point. I thought you were blaming the influence of computer games for P&P getting bland. Could you explain what you were getting at?
Wandrell (2009-10-11):

The version of D&D I was talking is the new 4th edition. They did a weird mix-max with the forgotten realms, supposedly the world collided with an alternate reality, and along the story world change they did game changes.

While the SSI games where 2nd edition. Some of the newer are 3rd edition, but I just know the barebones of what each edition is supposed to be like, I never got into D&D.

So there is a distance in rules between the SSI games and the new edition, with several games in the middle that sold well. It's normal they thought of the futures games when designing.

Also, I don't think pen and paper is getting less deep. Ironically the games that are more game influenced I saw are also more rules heavy, and add too many complexities to my taste. They are the kind of game that makes me think this all was better in a videogame, because I'm not a computer and can't recall even half of this.

Mr Creosote (2009-10-10):

Of course, there is a reciprocal effect between P&P and the computer world. It makes sense, because the target audiences have got a significant overlap and perceptions and expectations change.

I think you're making it a little easy on yourself if you blame computer games on P&P getting less depth. Sure, on the one hand, there is the whole sub-genre of Hack clones which certainly aren't very deep. On the other hand, in the late 80s and early 90s, the Forgotten Realms games by SSI were, I think, perfect examples of very complex RPGs.

Wandrell (2009-10-10):

You comment it lacks some RPG elements, but it's because the game is more close to pen & paper RPGs, or at least to AD&D dungeon crawls (I've always preffered other games, so much combat is just throwing handfuls of dices).

D&D adapted to videogames. These videogames get popular (like this one). They more or less keep faithful to the original.

To where does this go? To the new D&D being designed with videogames in mind. Ok, I've barely looked at the new manuals, but that's I've heard, and what I've seen with other RPGs.

I'm ranting, I know. But this classical computer RPG made me remind how there are no more RPG videogames and some pen and paper RPGs are trying to get close to videogames.

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