SimCity 2000 Scenarios Vol. I: Great Disasters (577)

01.jpg
System: PC
Company: Electronic Arts
Year: 1994
Genre: Strategy
Theme: Business / Politics
Language: English
Licence: Commercial

SimCity 2000 Scenarios Vol. I: Great Disasters (ID: 577)

Disks:
1 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Unverified
Language:
English
Contributor:
Wandrell
Notes:
Scenario disk
SHA1 Hashes:

398bfef77a18ac6650be433b0988b9620442d9d8  disk1.img
Added: 2019-12-30
Edited: 2020-04-20

SimCity 2000 (ID: 21)

Disks:
2 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Verified
Language:
German
Contributor:
T-Pow
Notes:
v1.00
SHA1 Hashes:

f8898eac0849688ce1ecf6f21b19fdff31313214  disk1.img
b3f414ed7ae188334145bcab10dee21ae8b95503  disk2.img
Added: 2019-12-30
Edited: 2020-04-20

SimCity 2000 Scenarios Vol. I: Great Disasters (ID: 357)

Disks:
1 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Unverified
Language:
English
Notes:
Scenario disk
SHA1 Hashes:

0967c105539d733d57ecd70bceb946978b13c03e  disk1.img
Added: 2019-12-30
Edited: 2020-04-20

SimCity 2000: Urban Renewal Kit (ID: 541)

Disks:
1 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Unverified
Language:
English
Contributor:
Wandrell
Notes:
Addon. V1.0
SHA1 Hashes:

f123708ed33000c761b5722ea76fe63de6b6da71  disk1.img
Added: 2019-12-30
Edited: 2020-04-20

SimCity 2000 (ID: 559)

Disks:
2 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Verified
Language:
English
Contributor:
Wandrell
Notes:
v1.00
SHA1 Hashes:

dd4b83f292fe4847301937e2a79e03cbce40189f  disk1.img
3ded49b704cf56efb661ad630b4d80010927a18d  disk2.img
Added: 2019-12-30
Edited: 2020-04-20

SimCity 2000 (ID: 602)

Disks:
2 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Verified
Language:
English
Notes:
v1.00
SHA1 Hashes:

d5e68ee9a4b1d5146b93d7c08b99c099463ef37a  disk1.img
e1e0ad1b7ffa28a1da86d8b44a59d318588b0f6a  disk2.img
Added: 2019-12-30
Edited: 2020-04-20

SimCity 2000 (ID: 619)

Disks:
2 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Modified
Language:
English
Contributor:
Wandrell
Notes:
v1.01 USA edition. Images were not dumped from disks.
SHA1 Hashes:

d387dd7356bcf7ec28b356039fdcdb44575325c2  disk1.img
6044db835d54457ac5fff092b4d29b7847524986  disk2.img
Added: 2019-12-30
Edited: 2020-04-20

SimCity 2000 (ID: 628)

Disks:
2 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Modified
Language:
English
Contributor:
Wandrell
Notes:
Windows 3.x version. Gives an error when installing. All disks are modified. (Boot Sector ID / Root Area / A few sectors)
SHA1 Hashes:

25899d1e944b6d244e67b30a71d3fdd4a3c971dc  disk1.img
de4d80b20ea5a3603fdd52a768bcb6e1f8ca51b8  disk2.img
Added: 2019-12-30
Edited: 2020-04-20

SimCity 2000: Berlin 1994 (ID: 1096)

Disks:
1 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Unverified
Language:
English
Contributor:
McWulff
Notes:
Berlin city for Sim City 2000
SHA1 Hashes:

cfcba6ecd357b34b2560964051a2ef8fa6ebdfe9  disk1.img
Added: 2019-12-30
Edited: 2020-04-20

SimCity 2000 Szenarien Teil 1: Grosse Katastrophen (ID: 1559)

Disks:
1 x 3.5" DD (720kB)
Format:
Raw (.IMG)
Status:
Unverified
Language:
German
Contributor:
Herr M.
SHA1 Hashes:

d398f6ecefbbf40610243d2d8441bd98c72019d2  disk1.img
Added: 2019-12-30
Edited: 2020-04-20

SimCity 2000: Urban Renewal Kit (ID: 1577)

Disks:
2 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Unverified
Language:
English
Contributor:
Ike
Notes:
Addon. Windows version.
SHA1 Hashes:

aaff4bf5ad381bac812bffb92fcfbcc4849550e1  Disk1.img
59f0185eb9345dd75df40a9987a61301eb1c356e  Disk2.img
Added: 2019-12-30
Edited: 2020-04-20

SimCity 2000 (ID: 2659)

Disks:
2 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Restored
Language:
English
Contributor:
mahan1241
SHA1 Hashes:

5d9e88364b287832f3be8b7f02b31b140a6d2c07  disk1.img
4b2619497bc5f49dca7db080c967f3dba7358f17  disk2.img
Added: 2019-12-30
Edited: 2020-04-20

Comments (8) [Post comment]

Mr Creosote (2018-11-24):

Maybe you are reading too much into it, maybe you aren't ;)

But in any case, I don't think I ever played on into the arco age. The game simply loses all appeal at that point in my view. The greatest thing about it for me is building a working infrastructure while carving out small microcosms, individualistic niches hidden in the city. With arcos, everything becomes the faceless same.

Herr M. (2018-11-24):

Agreed! I guess the reason for this is mostly that just having lots of money simply is not as fun (or at least as satisfying) as having an actually working and thriving city. Just take a look at the usual candidate for a million dollar ripp-off megalopolis and compare it to a carefully planed village with a future. Yes, the latter might be scraping by but simply seeing all those nice buildings and looking at the good health, education and wealth ratings feels a whole lot better and more motivating on the long run.

Maybe there is a lesson to be learned from this for real life too, maybe I am reading too much into it.

Mr Creosote (2018-11-23):
Actually, I think this is one of the few games where bugs and rule misuse don't matter all that much to me. In most games, I actually cannot resist taking shortcuts, abusing strange behaviour etc. But since optimization has never been a big goal when playing Sim City, it just never crosses my mind here.
Herr M. (2018-11-23):

Ah, I must have spent countless hours on creating the perfect city. How I tried to please everyone by putting up everything my citizens asked for. But it was always just a matter of years (sometimes months) until St. Bankrotti (how I almost always used to call my cities back then) lived up to its name and went broke.

Now the strange truth about this game is that the less you care about what people are saying and the more you just pull up taxable buildings, the more you will be swimming in money. A couple of years ago I almost broke the game by just making areas as large as I could afford, putting up a coal power plant and play the min-max-tax game. Things get even uglier when you get arcos. To fill them up forever just raise the taxes to 20% and for some strange reason everyone and his cats will flee into the arco.

Great game nevertheless, but like with so many things in life: Once everything is just about money (like when you have too few or too much) things are not just fun anymore. ;)

RetroBunny (2018-10-25):
Quote:

Back in the 1980s and early 90s, the original Sim City had grown to be a very popular household brand name. Many people loved Sim City. It had been released on the Macintosh, IBM's PC, Super Nintendo and many other consoles over the years. So, when Maxis set out to create "Sim City 2", the developers knew they had to meet some huge expectations.

Read more...

Mr Creosote (2014-10-27):
That screenshot shows a historically grown city. I usually follow the approach to leave some room between the power plants etc. And the first residential areas. Later, I will fill this space with industrial zones. To get started, I need some long pipes, though. That is what you see - and you also see there is nothing like that anymore in other directions, of course.
ZeldaDoritos (2014-10-27):

Water isn't necessary to start a city, and this is mentioned in the various help files and manuals multiple times throughout. From what I understand, it is absolutely required for high density zones and seems to boost low density ones via increased land value. The implication is that lower densities use wells.

...I think you may have too many pipes. :P Pipes actually affect a lot of squares around them, so it's generally considered a good idea to put them under the roads.

[Reply]

Quiz