Police Quest: In Pursuit of the Death Angel (791)

Box
System: PC
Company: Sierra
Year: 1987
Genre: Adventure
Theme: Mystery / Police & Gangsters
Language: English
Licence: Commercial

Police Quest: In Pursuit of the Death Angel (ID: 791)

Disks:
2 x 3.5" DD (720kB)
Format:
Raw (.IMG)
Status:
Verified
Language:
English
Contributor:
core
Notes:
V2.0G (AGI v2.917)
SHA1 Hashes:

1e6bb3a007c215e02a336efe4d2a9cb9f4f17936  disk1.img
251d61a70ae5c5b68d8e56fd7f176b5c84712a41  disk2.img
Added: 2018-04-06
Edited: 2020-04-20

Police Quest: In Pursuit of the Death Angel (ID: 80)

Disks:
3 x 5.25" DS DD (360kB)
Format:
Raw (.IMG)
Status:
Verified
Language:
English
Contributor:
T-Pow
Notes:
V2.0G (AGI v2.917)
SHA1 Hashes:

99cd60d3c5a6be1a9d0a1a608acfe18efc2fb442  disk1.img
7ee5970e3d4936a347dd045cf3147edc64b63b93  disk2.img
aedc89d5c91801291598203b13b066562dc9b2a1  disk3.img
Added: 2018-04-06
Edited: 2020-04-20

Police Quest: In Pursuit of the Death Angel (ID: 646)

Disks:
5 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Verified
Language:
English
Contributor:
comradesean
Notes:
V2.000 (SCI)
SHA1 Hashes:

59fe0fed82c6f97150e559ab6ab7e3d46137bb95  disk1.img
0b24570f0ba52429de3ecce02b2a8cae8a54e4b4  disk2.img
8aed555bf0cdb420e978e55ac40f458ad3dcfa38  disk3.img
ceeaac5e05f1a29489789c67ec17680d7cda34f6  disk4.img
effb9ca42378507ac7880882d927460b8ae61249  disk5.img
Added: 2012-08-25
Edited: 2020-04-20

Police Quest: In Pursuit of the Death Angel (ID: 3519)

Disks:
2 x 3.5" DD (720kB)
Format:
Raw (.IMG)
Status:
Verified
Language:
English
Contributor:
robbo007
Notes:
v2.0E / AGI 2.915
SHA1 Hashes:

56e2d2951511c84de5bf7c7aa34f82852028aad8  disk1.img
55a177890c4f11efbbf0f42839eda096f4a57699  disk2.img
Added: 2020-02-09
Edited: 2020-04-20

Comments (8) [Post comment]

Moebius (2016-04-28):
Originally posted by Mr Creosote at 12:12 on April 28th, 2016:
Well, I played it from floppy… and even the price of floppy disks was frightening enough to think twice before sacrificing one just to store save games ;)

I can imagine. Luckily for me, at the time of playing all these games the 5.25" floppies had become so worthless people would actually throw handfuls of those away, still in pretty good condition, no bad sectors and capable of countless rewrites. That's exactly how i got all of mine, i didn't buy a single one, and even if i really wanted to i still couldn't have, cause i hadn't even seen any of those for sale except for 3.5", of course. So, in the end by just getting it from different people my entire supply of 5.25" disks would amount to 100 i think, and i would often carry them and 3.5" ones around just to transfer something from CDs at other people's, friends', etc, cause CD-ROM was another challenge i wasn't quite ready for ;)

Mr Creosote (2016-04-28):
Well, I played it from floppy… and even the price of floppy disks was frightening enough to think twice before sacrificing one just to store save games ;)
Moebius (2016-04-28):
Quote:
Second, "just restore" may be easy these days, but keep in mind that back when the game was new, saving and restoring implied formatting a dedicated floppy disk and swapping back and forth for the data to be written/read. Quite annoying.

Heh, i can't say i played the game exactly at the time of its release, so i have to give up here. I had a 20mb hdd (ST-225 to be precise), and could make as many savegames as needed. I can only envy those lucky few who played and KNEW what computer games are like back in those days :)

Mr Creosote (2016-04-28):

It's been too long since I've played Police Quest, so I can't point out any specific cases. However, I encounter such issues all the time in adventure games.

Second, "just restore" may be easy these days, but keep in mind that back when the game was new, saving and restoring implied formatting a dedicated floppy disk and swapping back and forth for the data to be written/read. Quite annoying.

Moebius (2016-04-28):
Somehow i can't relate to your experience, and Police Quest is pretty easy as it is in my opinion. I may have got stuck in it 1 or 2 times, one of which was the safety procedure (walk around the car etc) and another i can no longer recall, but i would always figure it out somehow. By the way, how else do you lose objects unless giving them away which typically brings up the sierra's all-time sarcastic dialogue box "Hey thanks! But you'll never get it back!"? I never had an issue like that, to be honest, and most adventure games including Sierra's are so made that you can't really do anything terminally wrong and somehow get away with it, unless it's plain obvious you have lost. I don't recall that at all.
Mr Creosote (2016-04-28):
Originally posted by Moebius at 08:40 on April 28th, 2016:
Quote:
Speaking of flaws, Sierra games are known to be non-forgiving with the whole dying/restoring/restarting mechanics. Sonny can die and some deaths are just frustrating.

...honestly, i still don't get why people are so fixated on it. Save & Restore, and you're good to go.


Just that it isn't always that easy, is it? If you forgot to do something way back, didn't pick something up or lost an important object, you've been in a dead end for hours or days without knowing it – and even if you were willing to retread all those steps from there (assuming you even know where you took that "wrong" step), you may not even have a save game from that long ago!

Moebius (2016-04-28):

Ah, my very first adventure, played it on XT-compatible in CGA-composite mode. Looked ugly as hell, but it was repayed amply with interest. Like you i was making some baby steps in english with this game, but i was a bit older than you, around 14-15 i think. But this:

Quote:
Speaking of flaws, Sierra games are known to be non-forgiving with the whole dying/restoring/restarting mechanics. Sonny can die and some deaths are just frustrating.

...honestly, i still don't get why people are so fixated on it. Save & Restore, and you're good to go. Besides, isn't it fun to find out exactly how things may turn out unless you follow the correct path? :)

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