Dune 2: The Building of a Dynasty (993)

01.jpg
System: PC
Company: Electronic Arts
Year: 1992
Genre: Strategy, Action
Theme: Based on Other Media / Science Fiction / War
Language: English
Licence: Commercial

Dune 2: The Building of a Dynasty (ID: 993)

Disks:
4 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Bad
Language:
English
Contributor:
DoutorHouse
Notes:
v1.07 All disks are modified. (Seems not to be dumped from original correctly).
SHA1 Hashes:

569a3350350af1a6fd0840d03783802d11b15390  disk1.img
8488327d241ca26c8b283dce690af370c1d39a95  disk2.img
0ce4b9566622e199762b832f17997b2183cfe4bd  disk3.img
39f43f88ae2db1de10ef3ab61f4cfbc25c019d68  disk4.img
Added: 2018-05-23
Edited: 2020-04-20

Dune 2: The Battle for Arrakis (ID: 204)

Disks:
4 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Verified
Language:
English
Notes:
v1.07. English/Francais/Deutsch
SHA1 Hashes:

6bc5772718d3a6f3654638dbccf4c73d1ae12034  disk1.img
71881f48bc46f4e6f401c342ce717e01dc62b9f3  disk2.img
c2085cac2df9d6f237bfe0c682bda4ec7bab2ca1  disk3.img
955f517874554891b7ddd69c267c099659affd97  disk4.img
Added: 2017-11-10
Edited: 2020-04-20

Dune 2: The Battle for Arrakis (ID: 692)

Disks:
4 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Unverified
Language:
English
Contributor:
Wandrell
Notes:
v1.07. English/Francais/Deutsch
SHA1 Hashes:

04b9787259ae2ad92a93c5fafb666a580335070b  disk1.img
7d9dd52b51456e5baa5760c37f4943efea87e6a3  disk2.img
4f82389cb9acda5400e42cfa223a221a977945a5  disk3.img
912fed9ded32914b86dbc85db874f3df4e5abdbf  disk4.img
Added: 2011-10-31
Edited: 2020-04-20

Dune 2: The Battle for Arrakis (ID: 989)

Disks:
4 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Modified
Language:
English
Contributor:
DoutorHouse
Notes:
v1.07. English/Francais/Deutsch. Only disk 4 differs from id 204. Disk 4 modified sector from 0010:5000 - 0016:7FFF.
SHA1 Hashes:

6bc5772718d3a6f3654638dbccf4c73d1ae12034  disk1.img
71881f48bc46f4e6f401c342ce717e01dc62b9f3  disk2.img
c2085cac2df9d6f237bfe0c682bda4ec7bab2ca1  disk3.img
16f03c20361f6028a0f46a7b31d28468ae5764f8  disk4.img
Added: 2012-10-27
Edited: 2020-04-20

Dune 2: The Battle for Arrakis (ID: 990)

Disks:
5 x 5.25" DS HD (1200kB)
Format:
Raw (.IMG)
Status:
Modified
Language:
English
Contributor:
DoutorHouse
Notes:
v1.07. English/Francais/Deutsch. All disks are modified. (Seems not to be dumped from original correctly).
SHA1 Hashes:

00ac85433741c15a3270b59fd19f746e67217c2d  disk1.img
4824a9fca04e04ee68966d814d3f7c8d8becd5a6  disk2.img
3fbc271cc059cba553854db2d633bc3096f6ca33  disk3.img
63c6d05faa9997c96a627669507508a960e3d838  disk4.img
dac654d8065d64d0d2cd5652d3991d84196eb5c5  disk5.img
Added: 2012-10-27
Edited: 2020-04-20

Dune 2: The Building of a Dynasty (ID: 991)

Disks:
2 x 5.25" DS HD (1200kB)
Format:
Raw (.IMG)
Status:
Modified
Language:
English
Contributor:
DoutorHouse
Notes:
Non playable demo version. All disks are modified. (Seems not to be dumped from original correctly).
SHA1 Hashes:

0ddd9b2f3ba1f0fe95911bb88d9b75f3a2cd1bd9  disk1.img
26fcfde6d041d6fe853ea6e0c6c103f4a7d3f30c  disk2.img
Added: 2018-05-23
Edited: 2020-04-20

Dune 2: The Building of a Dynasty (ID: 992)

Disks:
4 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Bad
Language:
English
Contributor:
DoutorHouse
Notes:
v1.0 All disks are modified. (Seems not to be dumped from original correctly).
SHA1 Hashes:

faf37428171731a338dd73c1cdf0d81d411bd53d  disk1.img
6e720a4e85d0322b0e0a32fa0241a2b8aa4884dc  disk2.img
14ba35a35676742f95bddb3f9cebdfb79d176c2a  disk3.img
4aa6b229574327d420599699e1785dd674e7268d  disk4.img
Added: 2018-05-23
Edited: 2020-04-20

Dune 2: The Battle for Arrakis (ID: 2285)

Disks:
4 x 3.5" DD (720kB)
Format:
Raw (.IMG)
Status:
Unverified
Language:
English
Contributor:
flyers80
Notes:
v1.07 English/Italiano/Castellano
SHA1 Hashes:

dda2e479bb5768f998a73b582c134cab6a4a5f8a  disk1.img
10639f26c71b8b90e5a0207e956787753788154a  disk2.img
bbc2f66c2118ac23db2d02d6686ba46c3514e748  disk3.img
d54ef1b49d1ec2257636c3f920fe7a93b68b1c40  disk4.img
Added: 2019-08-26
Edited: 2020-04-20

Dune 2: The Building of a Dynasty (ID: 2626)

Disks:
4 x 3.5" DD (720kB)
Format:
Raw (.IMG)
Status:
Unverified
Language:
English
Contributor:
escarioth
Notes:
v1.0
SHA1 Hashes:

08f514a6647dbbb36d19417cdd3e173fed91e7ca  disk1.img
f21b5e9da4714e5e521a6591053e6313a5008d2b  disk2.img
4dcb99c4c4c1a7dbbaee567c4ddf4985df343a2f  disk3.img
49796f3b85b488ceff43898a173ca9c7056539b7  disk4.img
Added: 2018-05-23
Edited: 2020-04-20

Comments (11) [Post comment]

Gargantuan Orangutan (2009-06-15):
Every 3-4 years I play through this game again for the nostalgia factor, the dynamic music, and because I still find it fun to play.
Mr Creosote (2007-11-14):

I agree about this being a mandatory candidate to play.

I don't agree about gameplay versus presentation, on the other hand. It was extremely flashy for its time, graphics are way above most of the competitors (well done, Ren & Aaron), sound and music are changing according the the situation and so on. Gameplay, on the other hand, is fairly limited once the novelty is gone.

Butterflyking (2007-11-14):

I own the game (it was part of the "10th anniversary collection of Westwood"). IMO the game is important because it the grandfather of the "command & Conquer" series. Therefor it is a game worth playing to see the roots of this highly influential series.

To the game itself: I play it now and then (not such a big strategy fan!) and I enjoy its focus on gameplay and not presentation.

In its time a game you should have played, now a jewel of long gone times.

Ren Olsen (2007-10-04):

Elie Arabian was hired end of 92, if he worked
on Dune II it was minimal.
Myself and Aaron Powell did 98% of the graphics.

Ren

Mr Creosote (2006-11-15):
Same for me, obviously - it's just too bad ;)
Wandrell (2006-11-15):
Maybe not in all levels, but I remember those things appeared, but well, I haven't replayed the game in a long time.
Mr Creosote (2006-11-15):
Quote:
In the PC version once a spice field was depleted a pre-spice mound appeared. If you shot to it, or a unit passed over it, it exploded, but gave little spice compared to what was before.

Are you sure? I certainly do remember those 'things' which 'openend' a new spice field when shot at, but I also remember many times when I was just completely broke, because there wasn't anything to harvest anymore.

Fun (or not so fun back then) fact: This game runs on an Amiga 500. The emphasis is on 'runs', however. Later levels are more like watching a frozen frame... wait, I've seen something move! Completely unplayable on stock models.

Wandrell (2006-11-15):

In the PC version once a spice field was depleted a pre-spice mound appeared. If you shot to it, or a unit passed over it, it exploded, but gave little spice compared to what was before.

There is a remake, Dune 2000, but it is too similar to Command and Conquer, I do not like the changes like that having more than one units building only serves for training faster, not for training more at the same time.

Cypherswipe (2006-11-15):

I've played the genesis/megadrive version, but not any of the computer versions. I liked it a lot, but agree that it needed some sort of skirmish mode. It also needed a non-fixed total income, ie either have some second way to get cash besides harvesting spice, or have the spice fields renew themselves occaisionally.

Has anyone tried any of the dune 2 clones?
http://users.i.com.ua/~amonit/main/edune.htm
http://sourceforge.net/projects/dunelegacy/
http://dune2.workpad.com/

Mr Creosote (2006-11-15):

A game which aged extremely badly. Although it impressed because of its technical merits when it was new, I just can't get myself to seriously play it these days. It's just repetetive, fussy and in the end unchallenging.

Also: One of the two games responsible for the whole industry going down the drain. Because of its success, everybody and their dog wanted to imitate it, resulting in approximately 50% of all games being identical to this one for a long time (the other 50% being Doom clones).

Wandrell (2006-05-28):
I remember how I liked this game when I first played it, but the biggest problem I found for not playing again was that it lacks the option for playing a skirmish. On this kind of game I tend to not find too fun playing a campaign that slowly allows you to have more units and that lacks variated missions.
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