Metal Mutant (MM_Manual.7z)

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Moebius:
Oh yes, i remember this one and this company always made similar games, like Star Blade and Colorado. What can i say.. this game was very colourful and quite multifaceted (3 characters to play with, huh). However, there was something lacking in it. Perhaps a few moments were just way too whimsical. I still remember having a go at this game with a classmate in school, by drawing a little caterpillar robot trying his best to evade the humongous robot and get off the screen, until he raises his arm and shoots at him with a load of plasm. Anyway, for 1991 it was impressive graphics at least. So... 4 i guess.
Mr Creosote:
Yes, you've got a point there. Yet another media stereotype (other than the 'grim future ruled by machines'): the murdering, positive hero. Quite some role model :doubt:
Wandrell:

Well, I never feel bad when killing all that moves. There is a comic (GUNNM, that was originally translated as Battle Angel) where the main character is a killing machine in a harsh world and that for her is a really bad thing.

But in a videogame being a killing machine means getting tons of enemies and being encouraged to dispose of all of them. It's like an action film, you expect the main character to show his manliness and kill all the bad guys, getting praised after all finishes.

Wandrell:
I always liked Silmarils games, they have a distinctive style (that includes learning how to control the game). Also this game made me think in something I would like to see, a cyberpunk game where you can become a cyborg alienating your body, and maybe yourself. It's a big point of the cyberpunk genre the alienation, but I can't think of any game where being a cyborg is something bad instead of meaning being a killing machine.
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