It's a Bald World!
Welcome to the amazing worlds of Baldies, where our folicly
challenged little friends engage in hilarious acts of war.
With a skilled team of workers, builders, soldiers and
scientists the Baldies scatter the land with their towns,
forests, laboratories and barracks, not to mention mine fields
and cannons. Unfortunately Baldies are not the smartest breed
and rely on their ally in the sky to sweep them from danger
and return them home, to guide them on their campaigns, to lead
their scientists to new levels of invention, to plan strategies
that will help them overcome the evil forces opposing them.
You'll find five worlds and 100 levels to conquer in the
Baldies universe, including secret warps, levels and tricks
to add to the fun. It's never the same game twice!
Windows 95 Version:
Computer: 486 DX2-66MHz or higher processor
Memory: 8 MB RAM
Video Card: Windows95 compatible SVGA
CD-ROM Drive:Double speed or higher
Sound Card: Windows95 compatible
Mouse: Microsoft(r) compatible
Microsot DirectX 2 (included)
To play a multi-player Baldies network game,
you need all above system requirements, plus:
Network: IPX compatible with all necessary drivers installed
To install Baldies in Win95, put the Baldies CD in your CD-ROM drive.
Press the "Start" button on your Win95 task Bar (lower part of the
screen) and select "RUN". In the dialog box that appears type
D:\setup, where D is your CD-ROM drive. You will then be prompted
for the directory where you would like Baldies to be installed
(the default is C:\Baldies for Windows 95). You can hit the
button marked Read Me for important installation notes. Once
you have chosen the directory to install to, press the Install
button to commence the installation process.
Baldies will copy only a minimal number of files to your hard
drive, the CD is needed to play the game. Baldies also requires
Direct X 2 to run, and you will be prompted for the installation
of Direct X 2. If you know you have installed version 2 of
Direct X, you can un-check the boxes next to the items you
have previously installed. If you are unsure if you have
Direct X 2, leave the boxes checked. Direct X will check your
setup and only install if you have no version of Direct X, or
if you have an older version. The setup program will create a
program group called Baldies for Windows 95, and prompt you
that the setup process is complete. Hit the OK button and you
are ready to play.
To begin a single player game, go to the Start Menu and select
Programs, then Baldies for Windows 95 and choose Start Baldies
To run a network game you must have an IPX compatible network,
with all necessary drivers installed.
Windows 95 Version
To start a networked game of Baldies go to the Start Menu and
select Programs, then Baldies for Windows 95 and choose Start
Baldies on Network. You will be prompted to choose the connection
method. Choose Winsock IPX connection for DirectPlay, and click
OK. You will then see a list of all active Baldies games.
The search button will refresh the list of active games.
Choose a game from the list, or select the Create button, which
will allow you to create a game that will appear on other lists.
If you choose to join an active game, you will be added to the
player list. During this time you will get a message that you
are waiting for other players. This message will stay on the
screen until the master has started the game, at which time
the game will commence.
If you choose to create a game, you will be prompted to enter
a name for it. This name can be any of your choosing (maximum
of 16 characters), and will identify your game to others. You
must then enter your player name, again this can be any of your
choosing (16 character maximum). You will then see a list of
players currently in your session, you can hit start at any
time that you have at least one other player in your game. Once
you hit start, however, no new players can join your game. After
you start the net game, you will have the choice of levels to
play. When you have chosen the level you desire, click on the
waving Baldy in the lower right hand corner.
During a network game you can communicate with other
players. This can be very useful for taunting your opponents.
To communicate with other players, use the Function Keys, as follows:
F1 Player 1
F2 Player 2
F3 Player 3
F4 Player 4
F5 All Players
To send a message to a particular person, simply hit the
Function Key that corresponds to that person. A text message
will appear on the screen indicating who will receive the
message. Type the message you want to send and press Enter.
To broadcast a message to all players, hit the F5 key, type
your message and press Enter.
At the end of the network game, a status screen will show statistics
for all players in that game.
Log In Screen
Type your name on the Name line. This is how Baldies will track
your progress. The next time you play, your name will be on the
list below the card. Just click to select your name, and you'll
be able to continue right where you left off! Up to 8 players
can save their names so they can all start at or below the
last level they completed.
Level Select Screen
The top box shows the five different worlds in the Baldies
universe: Green, Ice, European, Desert and Hell. Each world
has lots of levels to conquer, which are shown in the larger
box below it. Use the mouse to move your pointer around the
screen. Move the pointer to the right or left arrows and
press the Left mouse button to scroll through the levels.
The worlds and levels must be completed in order, and
until they're completed you can't go to the next level
or world. The level picture in the center of the screen
will have a red X if you cannot access this level yet.
But you can replay any level you've previously completed.
When you've made your selection, move the pointer to the
"Thumbs Up" Baldy in the lower right corner. Or, move the
pointer to the level on the screen, and click the Left
mouse button. To quit the game and go back to Windows 95,
click on the "Waving goodbye" Baldy in the lower left
corner at any time.
Moving around in Baldies is easy. Your mouse controls most of the
functions. Use the Left mouse button to select and move items,
move around the screen, etc. Use the Right mouse button when
using the Advisor Baldy to find out what items are, and for
other special commands.
Mouse Moves pointer or hand all around the screen
Left mouse button Selects icons, performs game actions
Right mouse button When the Advisor is on, click to identify
objects, other special functions
P Pauses and un-pauses the game
Esc Quits the current level and goes back to
the Level Select screen
You can use the number keys located near the top of your keyboard
(not the ones in the number pad), to select some of the icons
on the screen:
1 Worker Baldy
2 Builder Baldy
3 Soldier Baldy
4 Scientist Baldy
5 Angel Wings
Getting To Know Baldies
In this world you have total control of the Baldies. You decide
what type they are, where they live, what they build, invent
and attack. To manage such a task, helpful icons and tools
are available in panels around the screen during the game.
To use these, move the mouse to the icon and press the Left
Panels Main Control panel
The Icons from Left to right are as follows:
Selecting the worker Icon allows you to change your Baldies
job to a Worker. This can be done by selecting this icon, then
either single clicking on a Baldy on the screen or clicking on
the screen and 'dragging' the shaded box which will appear over
an area of land, when you let go of the button the Baldies
inside the shaded area will be turned into a Worker.
Same functionality as the Worker Icon except turns the Baldies
Same functionality as the Worker Icon except turns the
Baldies into Soldiers.
Same functionality as the Worker Icon except turns the
Baldies into Scientists.
There comes a point in the game when there is just not enough
time to pick up a Baldy with the Grab Hand (below) and drag
the Baldies into the house or over the water to attack the
enemy. When this happens the Angel wings Icon is more than
useful. By highlighting an area of the land with the Angel
wings icon, you can turn the Baldies in the area into Angels
who will then fly to wherever you tell them to. This can be
to the inside of a house so you can breed them for a while
or it can be onto the enemies land for a surprise attack or
even tell them to land in the water if you want to. There is
a small amount of energy which gets used up for using this
icon but not that much in comparison to how useful it is as
a tool. This icon is initially turned off when the level
starts, it gets turned on when you have built four houses
and have sufficient red energy.
Another icon which is turned off when the level is started.
The Shovel will be turned on after the player has built three
houses and has sufficient red energy. Need more land to build
a house? Are you getting invaded by the enemy from across the
land corridor they created? Then you need to use the shovel
icon to add or remove land. The Shovel uses some energy so
use it wisely or you will find you have no red energy for other
purposes. The Shovel can also be used to trap Baldies on
islands or even to drown them if you so desire. A very useful tool.
When you need to build a new house on the land, make your stake
on the land by placing down the construction flag. All of the
Builders in the vacinity will see this and instantly start
making their way to the flag where they will go through the
process of building a house. The flag can only be placed on
land where there is enough room to actually build a house.
The builders will of course need builder energy which is the
blue bar on the main panel before any actual construction takes
You can use the grab hand for more than just picking up your
own teams Bald population, you can also use it to pick up other
things on the environment such as rocks, sticks, rabbits and
anything else that's not nailed down to the ground. The hand
is initially the easiest method of putting Baldies inside
the house, just grab them and drop them inside the house,
its as easy as that. The only thing that cannot be picked
up apart from the obvious houses and trees are the enemies
Cows and animals can be picked up and dropped wherever you
wish. But be ultra careful not to click on Helicopter blades
as they can hurt those little fingers of yours making it
impossible to pick things up for a short while. Carrying
things around the map will cost some energy, the heavier
the object the more energy it takes, Baldies are fairly
light, cows are extremely heavy; when the energy runs
out you automatically drop whatever you were carrying
regardless of where you are on the map.
Power bars represent the materials you have collected and the
power that you posses.
Red bar: Worker power bar
The red bar will fill up when you have worker Baldies outside,
it will drain when panel tools are being used.
Blue bar: Builder power bar
Builder power will fill up when Builders are outside of the
house collecting materials, it will be drained when Builders
build houses or repair damage sustained to the house either
through neglect or through enemy inflicted damage.
Green bar: Soldier power bar
Fills up when Soldiers are inside the Barracks making
ammunition, which the soldiers outside use when firing bullets
and grenades at the enemies or attacking the enemies houses.
When you drop bombs from the Helicopter, the Bombs are once
again controlled by the ammunition your Soldiers have
manufactured which once again reduces the green bar.
White bar: Scientist power bar
Scientists need materials for all of the mines, traps,
inventions and contraptions they are forced into making.
This needs white energy which as is firmly established, is
increased by having Scientists outside collecting material.
Invention bar and game options.
The left hand side of the invention bar has six slots which are
where the inventions are placed when they are being worked on
by the scientists, this is also where you select the invention
which you wish to select or use in the game.
When the scientists start to work on an invention (see inside
house) the first free slot will be filled with an icon of the
invention, the bar to the right hand side of each invention
slot shows the progress the scientists have made.
If the Bar is 'Red' the invention is in development and
the scientists are working hard to build it for you. The
height of the red bar shows how close to completion they are.
When the invention has been manufactured the bar will turn
green to show you can use it.
Most inventions are used by selecting the invention by
clicking on it's Icon, then placing it onto the playing
area again by clicking on the land. If the invention is
of the deliverable type such as a Landmine or a Trap, then
an 'X' will appear on the ground. The 'X' marks the spot
for the scientist who will be delivering the invention to
that area. The nearest scientist to the 'X' will be selected
for this purpose.
To the right hand side of the invention slots is the Trashcan.
If you have been playing Baldies for a while you may run out
of space on the invention panel. to free up some space for
the new invention you wish to make, just click on the
Trashcan, which will graphically open, then click on the
invention slot you wish to 'trash'. The old invention will
disappear making a space for the new one.
Sometimes its nice to see what's going on in the world from
above, the Map view does this by opening up a small resizable
window (picture) which shows a miniature version of the world.
This is very useful for quickly checking how many houses the
enemy have, or where they are on the map - without scrolling
all over the world looking for them. The Map also shows where
the Baldies are, this allows you to see if the enemy are
sending an attack force to raid your castle giving you some
precious time to take preventative measures (if you have not
already done so).
Clicking the Magnifying glass will zoom into the screen, clicking
again will zoom you out of the screen. This allows you to view the
battle scenes with particular ease. This is also rather handy when
trying to catch fish, zoom up close and the fish are four times
bigger which is easier to catch with your grab hand.
The Main panel can be placed on any side of the screen. Clicking
on the Panel placement icon will move the panel to the side of
the screen in a clockwise direction from bottom to left to top
to right and back to bottom again. This is useful when the mini-map
is open on the screen as the screen can get rather busy if all the
Panels are together at the bottom of the screen.
Although we think Baldies is the best game ever, there may be a
few times when you wish to put the volume down on the music so
you don't keep the whole family awake at night. Or, you may
want to increase the sound effect volume until you can hear
the sheep 'Baaaah'. Just click on the options page icon and
Holy cow, an options page will appear as if by magic.
Just like in real life, in this universe you need Baldies
with different skills to be successful. Keeping a good balance
of Workers, Builders, Soldiers and Scientists will make your
world run smoothly. It's up to you to decide how many of each
Baldy type you need, but these guys are flexible...you can
change them with a simple click of the button. And you decide
how and when you want to attack the enemy, hopefully before
you're attacked! Press the Left mouse button to click on these icons.
Moving and Changing Baldies
As the flexible and eager to please types, Baldies are easy to
move and change. To move a Baldy (and most other items you'll
find), select the Hand icon on the Main panel. Then click and
hold the Left mouse button on the Baldy. You'll see it kick
its legs and fling its arms as you carry it to wherever you
want it to be. To put a Baldy in a house, just drop it on the
house. Open the house to see how many you have of each type.
Since they don't like crowds, Baldies you try to put in the
house will run out the front door when the house is full.
If you need more of one type of Baldy, they can be changed
while walking around outside. Click on the Baldy type you want
on the Main panel (Worker, Builder, Soldier, Scientist). Then
move your pointer to the specific Baldy you want to change. The
cursor will change to a box. Press the Left mouse button to
change the Baldy to the new type. You can also go inside a
house and move Baldies from room to room to change their types
(see House Panel).Try to keep a good balance of Baldy types.
They all have important work to do!
There are lots of different houses in Baldies, all of them
are useful and you should look to have at least a few
different houses on your Baldies landscape. There are however
three styles of houses which are of most use, these are:
General houses are best at what they sound like 'General'
housing, this is where the Baldies breed best. A small
tip would be to invent the 'Rabbit breeding' invention
and drop it onto a general style of house and watch as
your Baldy population rockets upwards.
Scientist labs are the first of the specialist houses
where the Baldies invent things quicker. The Science
lab is also where you can drop things on the roof and
the scientists will invent things based on that object.
For example if you drop a rabbit on the science lab you
can get the scientists to try inventions on the rabbit,
the same goes for the cow, fox and any animal. Dropping
rocks on the roof allows you to invent 'Rock rain' and
even dropping a real goldfish on the roof allows you to
make it rain fish, the best idea is to try things and
see if the scientists have any new inventions available
on their blackboard after you have dropped the object
on the lab.
Soldiers Barracks are where the Soldiers create ammunition
for attacking the enemies with in the quickest manner.
The more Soldiers inside the Barrack the quicker they make
the ammo. The barracks is also a very difficult house to
overrun unless you send in lots of opposing Soldiers to
try and storm it.
It is possible to build a few extensions onto the side
of the houses. When you have a medium house it's possible
to build a garage onto the side which will have the effect
of allowing the scientists to invent a car which can be
driven around the world by you knocking over Baldies.
When the first Castle has been built you can also build a
Helicopter pad onto the roof, again having the effect of
allowing the scientists to invent a Helicopter, which
can then be used for deathly bombing missions.
When you click on the roof of one of your houses, the House
panel will open up which shows you a representation of the
number of Baldies who are inside the house and what they
are currently doing.
The rooms in the house are from bottom left going clockwise;
Workers will watch Television or exercise in their room, they
also breed in here but as this is a family game we are unable
to graphically depict this activity here. The more Workers
you have inside the house the quicker they will breed. Workers
are glad be indoors after a hard days graft as it revives
their little legs, ready for another day.
Builders, whist inside the house they will repair the house
furiously if it is broken (as long as there are enough
builders) or they will attempt to build the house up to a
better building which the player has selected the blueprint
for and placed on the Blackboard. The bigger the house the
more Builders there needs to be inside to maintain, repair
and expand the building.
By clicking on the blackboard in the builders room you are
provided with a choice of houses which are available for
the builders to build the house into. At the top left of
the available house icon is a small box which is a particular
color depicting the style of house that the particular
structure is designed for. Red for Breeding/general, Green
for Soldiers/Barracks and White for Scientists/Labs.
The only time when you will not get choices by clicking
on the blackboard or will be unable to select a particular
house is when there is a red cross over the icon; this
means that their is no room for the builders to build the
house up to, this can be fixed by using the 'Spade' icon
to create more land, or use the grab hand to move any
debris which may stop the Builders from building.
Scientists busily build inventions and do research and
development in their little labs. Similar in function to
the builders room, the scientists have a blackboard which
you can click on to see which inventions are available for
inventing. As long as you have enough free slots on your
invention panel you can start to invent some cool inventions
straight away. Remember that you also need Science energy
(white bar) which is controlled by the number of Scientists
you have outside.
Once again, Baldy law dictates that the more people you have
in the room, the quicker the job gets done. Make sure you have
Scientists outside of the house as you need them to deliver
the inventions to their destination.
Soldiers are needed inside the house as well as outside.
They have a number of functions one of the most important
is to protect the house against enemy attacks; it is
always harder to overrun a house if it is filled with
soldiers, who incidentally take around four times more
Baldies to overrun if inside the house. If the actual
house structure is a Barrack then the Soldiers will spend
their time making ammunition for there counterparts on
the outside. The more Soldiers and Barracks the more
bullets and grenades are available for attacks, making
the game hugely easier for your aggressive tactics to be
Moving People inside the house
It is possible to move Baldies from Job to Job inside the house
quickly and easily, all you need to do is move the cursor over
the door and press the button to kick the Baldies out into the
Hallway; once they are in the hall you can move the cursor
around and watch as the Baldies follow your cursor looking
avidly to see what you want them to do. If you want to make
the Baldies become Scientists simply click on the Science
room and watch as the Baldies happily run into the room;
the same applies for Workers, Builders and Soldiers rooms
- just click on the door to kick them out into the hall
then onto a room and watch as the Baldies run into their
To move people from the rooms outside, click on the room
doors in the same fashion as if you were to move them
to another room. When the desired number of Baldies are
in the Hallway simply click on the front door and watch
as the Baldies stream outside into the sunlight. Just
make sure there are no traps which the enemy has placed
to catch you out
Baldies love to play inside the trees, swinging on the branches.
Baldies inside the trees are rewarded by having their
energies boosted slightly making them more agile and eager
to get on with their terrestrial based tasks.
If you drop some Baldies onto a tree you can 'claim'
the tree in the same way as you can claim an empty house
by placing a Baldy inside it. If you wait outside the tree
for a period of time it's possible to see the Baldies jump
around the branches. Clicking on the tree will open it up
and reveal it's Bald population (as long as it's your tree),
you should see Baldies of all the different types swing on
the branches. Clicking on the Baldy should kick them outside
one by one in the same way as the house works. Baldies
fortunately don't breed inside the trees. This is
probably a good thing as they might fall out and
Be careful though as Trees should be looked at in the
same way as houses which means look at strategically
using them whenever you can on the enemies land, but
look out for the tree snakes or earthquakes which will
shake the Baldies out of the trees making them vulnerable.
Trees can also be attacked from the air by flying soldiers
Now you've got your Workers working, your Builders building,
your Soldiers soldiering and your Scientists scientisting.
But how do you get rid of those hairy bad guys? Inventions
are the answer. Your Scientist Baldies are pretty smart (maybe
because there's no hair follicles to get in the way of their
brain waves), so there are lots of damaging, dangerous and
dastardly inventions you can use. Combine them for a powerful
one-two punch! (Note: Inventions may look slightly different
in each world.)
Hazards Use on land only, but be careful. They can hurt your
Cannon 1 Whoever walks over the cannon will be launched
into the air; throwing but not killing them. Remember to select
a target when you use a cannon.
Cannon 2 Takes more energy from the target character who,
if damaged, could be killed.
Cannon 3 The big one. Anyone thrown by this will die.
Electro 1 When activated, it's fry time for whoever touches it.
Electro 2 Can zap again and again, lasts longer than Electro 1.
Electro 3 Longer lasting, multiple fry times.
Landmine 1 Will detonate when stepped on, killing the
unlucky fool who walked there.
Landmine 2 Stronger than Landmine 1, anyone in the immediate
area at the time of the blast is history.
Landmine 3 Even stronger than Landmine 2, killing everyone
around the mine. This will also damage houses and structures
in the area. (Hint: It will sometimes effect the landscape)
Pit 1 When a character walks over the pit it will
open and they'll fall in.
Pit 2 Bigger than Pit 1 so it activates easier
and more folks fall in.
Pit 3 The biggest pit, it can swallow a lot of
poor souls at one time.
Popper When someone walks over the popper they will be
filled full of air until they explode.
Popper Field Put this on an open space so it will fill the
area with Poppers.
Springboard 1 When stepped on, flings whoever steps on it
into the air.
Springboard 2 Larger springboard, causes twice as much
damage as Springboard 1 upon landing.
Springboard 3 Even larger springboard, will kill
character upon landing.
Trap 1 When stepped on, a set of sharp jaws
bite whoever stepped on it, causing pain but not death,
unless the character is already injured. It can be
activated more than once.
Trap 2 This one has a bigger and nastier bite!
It will kill and can be used again and again.
Trap 3 Even bigger and has an extra special function.
Balloon Attracts Angel winged Baldies
towards the Balloon, where they will land underneath it.
This is used for many things one being to divert enemy
scientists who are delivering offensive inventions and
if the Balloon is over water it just makes the poor
Bald land in the water.
Shark Bait Drop the bait on the ground and it will
attract more land sharks or level equivalents into the
area which will eat more people.
Shark Repellent If you notice more people than usual
are being eaten by landsharks, drop some repellent
down on the land which should help quite by scaring off sharks.
Teleporter Click on the Teleport icon then click where
you want to put the teleporter. Then, to place the second
pad (the receiver), click on the spot to which you want
quick access. If you do something else before placing
the second pad, just click on the Teleport icon again to
place the second pad.
Happy Bunny You can drop this on your house and all of the
workers will breed quicker for a short period of time.
Sad Bunny Has the opposite effect, this makes all the
workers breed slower. This is a good strategy to use
against the enemy, allowing you to breed more people up.
Skunk bomb Very smelly indeed, in fact so smelly
It will make most of the people inside a house run out
if one is dropped on the roof. This makes a good way
to kick people outside into a cunningly placed landmine field.
Gas Mask Gives all the people inside the house
protection against the skunk attacks.
Mad Cow Drop a Cow on the landscape and watch as the
Baldies are attracted to it, when there are
a fixed number of Baldies around the cow, it 'moos'
then explodes killing all around him.
Snake When you have an enemy annoying you by
placing a few token Baldies into the trees you
need a quick and easy way to get kick them out of
the tree. Try dropping the Snake invention into the tree.
Acts of You
These will have different effects depending on where they are used.
Earthquake If you are finding it tough attacking
the enemy who have taken refuge in the trees, just
create an earthquake and it will shake most of them
out of the trees and houses (be careful, it will shake
out your Baldies also).
Flamehead 1 Click on this, then on an enemy to kill a
Flamehead 2 Will kill more enemies than Flamehead 1
and a larger area is effected.
Flamehead 3 Will kill more enemies in an even larger area.
Storm 1 Click on the icon, then on the area where
you want a storm. The storm will begin and the rain will
come down on the entire land, but only those in the area
(one screen size) will be effected. Storm 1 will slowly
force any flying winged characters to the ground.
Storm 2 Effected area is larger and the storm is
stronger. Those in flight will be grounded quicker . The
storm will occasionally flood small patches of land.
Storm 3 Effected area is greater. More of the
land will be flooded, anyone in flight will be grounded
and the helicopter will crash.
When the game has been going on for a while
and you just want to see who is ahead, just
drop this down and it will make the computer 'take over'.
The computer will kick every one from every team out from
their houses, turn them into angels, then Soldiers - fly
everyone to a newly created island in the middle of the
world where they can fight it out once and for all to
see who has won.
Angel Cloud A very powerful invention, which turns angels
from the opposing side into members of your
team. If placed properly this can be used to stop enemy air
based attacks, forcing them to take a land based approach
unless the enemy wants to give you his entire population
Rock Rain Drops Rocks from the sky which if a rock
lands next to a house it will stop it from being
able to grow. If a rock lands on a Baldies head he will
obviously get squashed.
Car To build a car you must first build a house with
a garage (by selecting the appropriate icon in the Builder
room of a red house when this option becomes available to you).
You will then be able to invent a car.
Once invented, click the car icon on the Inventions panel,
then click on the garage. You are now motorized. Take
control of the car by clicking the Left mouse button on
it, release control by clicking the Left mouse button
again. (Hint: Hit and run situations are legal in
Helicopter First, build a helipad when it appears
as an icon in the Builder room of a large house.
Then you will be able to invent the helicopter. Once
invented, click on the Helicopter icon in the Inventions
panel, then on the helipad. The helicopter will appear.
Take control by pressing the Left mouse button on the
helicopter in flight. Drop bombs by using the Right
mouse button. Bombs use energy from the Green Power Bar.
Release helicopter control by clicking the Left mouse button.
(This is one way to eliminate Baldies with angel wings.)
Plus, anything you see may be useful. Try experimenting!
There are lots of things to find and use. Drop things you
find into various buildings and see what happens. When
in doubt, give it a try!
Inventions are not always a one-shot affair, for
instance electricity just loves the wet, so if it's
raining you know it's time for the sparks to start flying.
Most inventions can be combined, with up to four levels of
If that pesky enemy is winging his bald crusaders across
the murky waters to your home patch why not mince them to
a pulpy mess with the rotor blades of your helicopters,
it's bound to make an impression.
Try blowing up land mines near everything, there are
specials just waiting to be discovered. A good Baldy
commander knows that if its still blow it up, if it
moves burn it.
Fish just love you to feed them goodies and they will
often reward you with themselves if your grab hand is fast enough.
Question and Answer section
Popular questions about Baldies
How do I make the lights in the House go on?
You don't, when it gets dark the Baldies will turn the lights
on for you.
How do I get my Baldies to attack the enemies house?
By dropping your team-coloured Shield onto an enemy house.
Baldy Soldiers are always attracted to their team shield by
moving the shield you can direct them where to go. The Shield
has an influence over the Soldiers of around two screens away.
Soldiers outside this area will wander around of there own accord.
How Do I get the Soldiers to fire Bullets?
By having a Barrack for storage and by putting Soldiers
inside the houses so they can manufacture the Bullets.
What inventions can be used together?
All Inventions can be used together, but some are
'designed' to work together, such as the Skunk and
a Popperfield or a Minefield. Drop the Skunk invention
onto the roof of an enemy house and watch as the
Enemies run outside and get filled with Helium gas
until their heads 'pop' off (as in 'popper' field!)
or explode into five pieces as they run over a landmine.
Another invention set is the 'Electro' inventions, these
electrocute the Baldies as they run over them. There are
three types of 'Electro' which only seem be different in
that they last longer, but if you deliberately make it
Rain with the rain storm invention, and a Baldy runs over
the 'Electro', as it's wet the Baldies in the near
Vicinity also get fatally shocked. The vicinity of
fatality is dependent to the stage of the 'Electro'.
How do the inventions get turned on in my invention-list?
When the player starts the game they have the 'basic' set of
around five inventions, the actual number is dependent on
the Level. As the Baldies house grows in size, inventions
get added to the invention-list. Different types of House
also adds inventions to the list, for instance if you tell
the Baldies to build a garage onto the side of your house
then the 'Car' invention appears in the list. If you build
an army barrack this will add offensive weapons related to
an army barrack to the invention-list.
To keep the game well paced, some of the more advanced
inventions are added to the game as it progresses through
What Vehicles can I invent?
The main two are the Helicopter and the Car (in various forms).
The Helicopter can be taken on Bombing runs to take out the
enemies castle or Nursery(!), whilst another extremely
powerful use is the ability to fly through the Baldies as
they are flying from area to area, mincing the flying
scientists as they deliver inventions. The Car can be used
to mow the enemies down as they invade your land, as well
as enable you to play the 'Baldies GrandPrix' on a Network game.
Why do I want to make it rain?
There are three stages of rain storm, the larger the
storm the more damage it does to the surrounding area
and to the houses in that area, eventually taking
chunks out of the land with the flooding which can
drown Baldies if they are standing on the land as it
disappears. If the rainstorm is only stage1, then it
is rare to see damage straight away but it does decrease
the Baldies energy, damages the house and stops the Houses
from allowing breeding inside them, as the Noise on the
roof distracts the Baldies inside.
How do I make it rain fish?
Catch a goldfish and drop it in a Science lab.
What do the goldfish do?
You can pick them up and feed them to your Baldies,
increasing their energy.
Can I take inventions from one level to the next?
Yes, but you can only take a stage3 invention over to the
next level. The invention is also 'Downgraded' to a stage1
invention as it gets carried over.
Do I need to complete all 100 levels?
No, there are secret warps which look like large rocks in
the ground, you can blow these up in the ground with a
Stage3 landmine. The Baldies can then be dropped or simply
run into the warp which will turn on a level further into
the game such as Level32. When starting Level32 you will
start with the 'Basic' number of Baldies plus the number
of Baldies that were warped from the previous level.
Are there any hidden or Bonus levels?
Yes, absolutely loads. As you progress through the game,
the bonus and Hidden levels will 'appear' on the level
selection screen. Some of the hidden levels have hidden
inventions which can be carried over to the next level.
Other levels are Bonus levels where you are asked to complete
a certain task which depending on the outcome will give you
extra Baldies on the next level you play. The Bonus levels range
from puzzles to tasks which could be along the lines of 'Knock
over as many Baldies as you can with the Car in 1 minute',
this bonus level will give you one Baldy for every five you
successfully run into the dirt! 'Save as many Baldies as
possible from the Minefield in 30 seconds", the survivors will
then be carried over giving you a helping handful of Baldies
for the next stage.
Where is the Helicopter?
You must first build a Helipad onto the roof of a stage1 Castle
before the Helicopter invention will be added to the invention-list.
Why can I no longer drop Bombs on people from the Helicopter?
Because you either have no 'Soldier' energy on your panel
(Green bar) or you have not created a Barrack allowing
Bombs and Bullets to become active.
What do the other animals do?
All the animals have other purposes to them. Nearly all the
animals can be used in some way by the Scientists for
experiments, allowing them to concoct some wicked inventions
such as the Exploding Cow which attracts the enemies towards
it before the cow explodes, spreading itself over the map
and killing the enemy Baldies (or your own) at the same
time. If you or the enemy unknowingly picks up a cow
that has been 'tampered' with and drop it in your house
for inventing on, the Cow will explode inside the house,
unluckily killing all the inhabitants - this is an
awesome strategy on a Network game, it really annoys
the other players.
Rabbits and Fox's are used to increase and decrease
population control, Sheep are used for 'Special' purposes,
Skunks are used to chase people out houses, hopefully into a
previously planted minefield or trap. Fish, Dolphins, Kangaroos,
Snakes and all the other animal fodder can be used in some way
or other. Most animals can also be dropped onto traps and
mines allowing the player to 'detonate' them.
How do I actually experiment on the animals?
You need to build a Science lab so that the Scientists have
enough room for the Animals.
Is it true that I can really set the Baldies on Fire?
Yes, with the singular Firebomb invention, and the
Mass-firebomb invention which takes out an area of Baldies
at the one time.
How do I make the Baldies urinate?
You don't, when the Baldies need to relieve their Bladders
they will do it themselves. The best place to catch them
is on a small Island with a large house such as the Castle
placed directly in the middle. The Baldies will then when
needed do their thing against the side of the house or in
the Castle's pond.
Where are the 'Wings' and 'Shovel' on the panel?
The Shovel will appear on your panel when you have enough
houses and when you have enough Energy. The Angel wings
icon will appear once you have a combination of enough Energy,
Houses and Baldies.
Baldies will not install properly
Make sure you have enough free hard disk space. Baldies requires
4MB of hard disk space to install.
Game will not run
* To run Baldies for Windows95 you must have Direct X version 2.
The included install program contains Direct X 2, and can be
used to install it to your system.
* Direct X sometimes requires the latest drivers from your
video card manufacturers. You should contact your video card
manufacturer for any updates they may have for your video drivers.
* Make sure the Baldies CD-ROM is in the drive. Baldies
will not run without the CD.
Sound problems or no sound
* Make sure your speakers are connected and have power.
* Check your sound setup, if you have the wrong sound
card, or sound card information Baldies could have
problems running. Consult your sound card manual if you
have questions about the configuration (such as IRQ number).
Sound card not listed in setup
Your sound card must be on the list in the setup program to
ensure that it works with Baldies.
No mouse control in game
Make sure you have a mouse driver loaded. If you are not sure how
to do this, consult the documentation supplied with your mouse.
The network game will not run
To run a network game you must use the Start Baldies on Network
icon, not the Single player icon. You must also be using an IPX
compatible network with all appropriate drivers installed.
If you are unsure of your network configuration, contact your
Slow response in network game
* The amount of traffic on your network will affect the speed
of Baldies network games. The only way to solve this problem
is to wait until fewer users are on the network.
* Baldies will default to the speed of the slowest computer
in the game during network play. Each player should have at
least 8 MB of RAM for optimum play. If the computer you are
using is one of the faster systems, you will notice a
performance decrease when playing a network game against a
slower system. The best idea is to have all players on
Game crashes or gives an error message
This could be caused by network traffic. Baldies relies on
information sent to arrive in a timely manner. If network
traffic causes the information to be slowed or not delivered,
the game will get out of sync.