Ski Or Die
Copyright/Publisher: Electronic Arts,
Created by: Michael Abbot, Nana Chambers & Michael Kosaka,
Release Year: 1990,
Genre: Multi Events,
Number Of Players: 1 to 6
Stalking In A Winter Wonderland
Once again, Rodney's slushy ski shack is open for business. But Rod and his
host of inhospitables refuse to let you enjoy the sub-zero ski fest. Because
ferocious freaks of nature like chainsaw totin' bunnies, punk rock
pen-guins and bodacious polar bears are anxiously waiting to knock your poles
out from under you. From the Snow-board Half Pipe to the Snowball Blast, this
arctic adventure will have you wishing you were back at the chalet exchanging
fondue recipes with a thick-necked man named Gunther.
But bogus moguls are only half your headaches. Because Twisted Lester and his
lucky lawn dart are looking to pop the wind out of your sails in the Inner Tube
Thrash. And if you're not cool enough to avoid getting Lester's point,
you'll get a chance to impress the fickle judges in the Downhill Blitz and
the Acro Aerials (sorry, no hog-calling competitions).
So start waxing those skis if you plan on seeing the light of summer again.
Because you can either backflip, pike or helicopter your way into the World
Record Book... or a body cast.
How To Start Your Slalom
To begin your pre-slope prep, press the Start Button when the title screen
appears. Once inside Rodney's ski shop, you can decide to either SIGN IN,
GO PRACTICE, GO COMPETE or just check out the high scores. To select your
option, use the Control Pad to move the "Ski or Die" cursor to one of
the four categories, then press the A Button to lock in your decision.
If you just want to ski and sightsee, select GO PRACTICE. Players can take turns
practicing any event they choose. When you're done practicing an event, hit
the Select Button. When the screen changes use the joystick to choose
"Yes" or "no". "Yes" returns you to the same
"No" allows you to select another event. Press the Fire Button to lock
in your decision. If you're done with all your practicing, ski back into
the ski shop. If you plan on competing, you must register first and then select
GO COMPETE before swooshing to victory - or the agony of defeat. In the COMPETE
Mode players go in the order they are registered.
Ski Shop Selections
Here is a closer look at some of your ski shop selections. Be advised to follow
their directions if you don't want to end up in permanent hibernation.
Move the player to "Sign In" and press the Fire Button. A clipboard
The Sign-In-Screen for COMPETE Mode
- - - - - - - - - - - - - - - - - -
Press the A Button to turn the tunes on or off. If you move the cursor down to
To Rodney's, then press the Fire Button, you will return to Rodney's
ski shop. Next, move the cursor down to PLAYER 1 and press the Fire Bu-ton. This
will bring the first player to enter the player's name. When PLAYER
1's name is entered, press fire button. Continue this process until all
players have registered. (Remember, up to 6 players can participate at any one
time, with play alternating between players.)
You must sign in each time you COMPETE in Ski or Dir, because the names are
deleted when the game is switched off.
High Score Screen
- - - - - - - - -
This illustrious snow screen will tell you who's melting the slopes with
all the hottest moves. (Finish in the top three and your name and score will be
posted on the score board.) Select by moving the cursor to the HIGH SCORE
SCREEN, then press the Fire Button. Press Fire Button after you've checked
out the bodacious points to return to Rodney's ski shop.
Rodney's Winter Wonderland
Slush down this perilous path to compete in all five events. Noslouches here.
Fire ice awaits all ski bums on this route to ruin.
Peak performance at 3000 feet. Talk about high stakes.
Ths wild man's ski jump. Achieve double-digit hang time and gyrate your way
Head-to-head zonking via infernal inflatables. Better put a bumper on your
Slick snowboards and fierce snowbunnies lurk down this lane.
All competition courses extend out from the ski shop at the center. Move the
skier standing in front of the ski shop to the desired course by moving the
joystick. Then press the Fire Button to ski. If you move the skier back to the
ski shop the screen will return to Rodney.
Move Left or Right to change the skier's direction. Press Fire Button and
the skier will speed up.
To begin play, press the Fire Button at the start of every game stage. When an
event is over, press either button and the Score Screen will appear. Press again
to return to Rodney's Winter Wonderland.
Beat All In the Compete All
Better keep your cool as you fly through a mammoth marathon of 5 events, one
after another. Points are awarded for each event - 5 points for top dog, 3
points for 2nd place, 1 for 3rd place and 0 for any stragglers. Added to-gether,
these make up your OVERALL (cumulative) score for the competition. The points
you actually score in the event will appear next to your name under SCORE.
The Inner Tube Thrash is the last competition event. When you've completed
it, check out the scores to see who won the overall competition.
NOTE: You cannot select COMPETE ALL if you're in the PRACTICE Mode. Once
again, to end the game, hit the Select Button and then the A Button, and you
will go to the next event.
Inner Tube Thrash
Seems that Lester (yep, your ol' punky pal from Skate or Die(tm)) found
some old truck inner tubes in a garbage dump last summer and brought them to the
slopes. Now he wants you to hop in one and join him for a downhill joust! Half
the battle is beating the other guy down the hill - for that you need a good,
inflated inner tube. The other half is making it hard for the other guy to stay
pumped up - for that you need a good, sharp object.
How to get more mileage out of your tube
Press the Control Pad Left or Right to make the skier move in either direction.
Press the Control Pad Left or Right while pressing the A Button and the skier
will rotate in the desired direction. To speed up your skier, press Down on the
Control Pad. To cut down on MPH's, press Up on the Control Pad. And the
moment you've all been waiting for: press the B Button to attack!
There are bonus points for the taking - 300 for you if you burst your
opponent's tube, and 200 for your opponent if you fall into a valley.
So, now that you're well-schooled in tube techniques, get ready to face
your opponent and inflict a little grief and misery. Yeah!
It's easy to burst someone's bubble with one of these. To pick up a
poker, simply run over it with your inner tube.
Dinner Fork - OK - but better for tamales. Lawn Dart - Pretty goot little
popper, if I say so myself. Ranger Scout Pocket Knife - it'll whittle you
down to size.
Pumps and patches give you air, traps take it away
Patch - the quicker fixer upper.
Pump - this will "pump... you up!"
Mousetrap - Crazy Lester's calling card. If you fall in, it's 50
points for your opponent.
Beartrap - Avoid at all costs. If you don't, your opponent shovels in 100
The score on scoring
- - - - - - - - - -
Pick up an object and gain valuable points - 25 per weapon, 15 for a pump or
Inflict damage with the dinnerware and receive 50 points. A hurt with the dart
is worth a quick 125, and a mega 225 is yours for the taking with a pocket knife
A 100 point bonus for passing another player. (But don't look back to watch
him eat your snow.)
First to Cross the Finish Line
1000 points. After all, that is the goal.
Snowboard Half Pipe
Yuo've got 5 feet of snowboard, 48 inches of snow and it's 20 degrees
below zero. So why not take a couple of minutes to tear down this tube by
displaying your airborne talents? Fire off tricks from the tube floor, off
either lip, or from the occasional stray mogul. Big speed means big points (and
even bigger bruises). Snag the punked-out penguins, but keep your distance from
the bunnies packing the power tools - a fall will cost you 5 seconds.
Oh yeah, watch out for lunatic logs. Those babies can trip you up too, junior.
Eyeball the indicator for a speed check.
12-molar yawn (Speed 1)
Airborne potential (Speed 2)
Wide-open full-throttle velocity (Speed 3)
Keep your peepers peeled for these half pipe hitchers
Punk Penguin - Worth 15 points.
Chainsaw Totin' Bunny - Worth a face transplant if you're not
Ice Inflictor - Worth some serious snow burn.
A super slide ride, Clyde
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To glide peacefully along the Half Pipe, press the Control Pad left or right. If
your skier is on an inclune, his speed will increase, which will be indicated on
the speed indicator.
The moves you can muster depends on your speed. Hold down the Fire Button and
press in any of these directions.
- - - -
Up + Down - Jump (5 pts.)
Left + Right - Jump (5 pts.)
Up + Down - High Jump (10 pts.)
Left - Backscratch (20 pts.)
Right - Front V (20 pts.)
Up + Down - Back Bend (40 pts.) Down
Left + Right - Hand Plant (30 pts. + time held)
- - - -
Up + Down - Jump (10 pts.)
Left + Right - Twist (10 pts.)
Up - Front Flip (50 pts.)
Down - Back Flip (50 pts.)
Left + Right - 360 grab (50 pts.)
Up - Rail Slide (60 pts. + time held)
Down - 360 Backscratch (225 pts.)
Left + Right - Ollie 180 (200 pts.)
- - - -
Up + Down - 360 Jump (20 pts.)
Left + Right - Double Twist (20 pts.)
Up - Double Front Flip (100 pts.)
Down - Double Back Flip (100 pts.)
Left + Right - Back Side Flip (100 pts.)
Up - McTwist (225 pts.)
Down - 360 Backscratch (250 pts.)
Left + Right - 540 (250 pts.)
Variety really rocks Lester's gizzeroids
- - - - - - - - - - - - - - - - - - - -
The points indicated on the chart are only awarded the first time a move is
performed. And because nobody wants to see the same move busted over and over,
Lester's only gonna give you half points on the Half Pipe for repeated
moves. But he'll also hand out a bonus at the end of the run, and if you
want this bonus, you'd better do as many moves as inhumanly possible.
This ramp is built for speed. And if you've got the attitude, you'll
get the altitude. Crank it up and hit the incline. The faster you go, the higher
you jump - plus the more stunts you can perform. Simply stated: more ski, more
fly! Press the A Button to start downhill. Pressing the Control Pad quickly Left
and Right while simultaneously pressing either the A or B Button will motivate
your skier to soar head and shoulders above the crowd (you hope).
Once you're airborne, move with a groove.
- - - - - - - - - - - - - - - - - - - - -
You'll need to hold down the A Button for most of these stunts, except for
a couple. Timing is critical - if you let go of a Button in mid-stunt,
you'll get a painful lesson in gravity.
Without Fire Button Pressed
- - - - - - - - - - - - - -
Up - Backflip: Pike
Down - Backflip: Layout
Witho Fire Button Pressed
- - - - - - - - - - - - -
Up/left - Backflip: Tuck
Up - Spreadeagle
Up/right - Moebius Flip
Left - Daffy
Right - Split Jump
Down/left - Double Backflip
Down - Backscratch
Down/right - Moebius Flip
Wowing the judges
- - - - - - - - -
Five judges are waiting in the wings to grade your gonzo aerial dynamics. Each
will give you anything from 0 (if you really take a big splat) to 10.0 (peak
performance). Max score is 50 points per jump. Here's what the judges like
The movis in grey (see diagram [it's the moves that you have to press a
diagonal direction for -tsr]) take a lot of polishing. One or two per jump prove
you're no pansy.
Don't let the judges think you're a one trick pony. They want to see a
variety of well-executed moves for a com-plete performance.
It'll not only show how wet you are behind the ears, but also how cleanly
how you can move from twist to split to flip, etc. No stutters or pauses in
transition... cool, dude?
Just kidding. (We don't expect you to have any of that.) But remember, you
get a total of three jumps when com-peting. Reminder: Press the Fire Button
after each jump.
The Downhill Blitz Will Give You Fits
Drop in, the powder's primo. Time and technique are everything here. Scream
down the trails and airtime your way to mondo points. Crashes cost you time -
take a detour into a tree, add 5 seconds. And don't be afraid to blaze a
few trails for yourself - you never know what you might find. Stay on your skis
the whole way (no wipe-outs) and you'll rack up an extra 500 points.
Start the clock, rock
- - - - - - - - - - -
The main idea is to get downhill as fast as you can, but the more stomach-
dropping stunts you perform along the way, the more points you shovel in. Press
the Fire Button to start or restart the two-minute clock. Move Left or Right to
move your skier in the desired direction. To speed up, press the fire button. To
slow down, move joy-stick down.
NOTE: The above directions can be reversed by selecting the "Goofy"
Mode with the Fire Button before play begins.
Get into some gym-nasties
To jump, hold down the A Button and press the Control Pad in the desired
direction. Try these stunts on for size:
Up - Backscratch - 50 points
Right - Daffy - 50 points
Down - Spreadeagle - 75 points
Left - 360 Helicopter - 100 points
If you finish in under two minutes, you'll get bonus points. You'll
also rake in bonus points for doing stunts while jumping over a snow hole.
Rodney's looking to you to guard the munchies stash until after dinner. The
only problem is a bunch of icepack-ing Iglooheads want their snacks now. And
they're coming in from all sides, so you'd better move in fast.
It's a three level blast, so take out as many as possible before their
snowballs frost your footsies.
Press the fire button to take aim. If you want to change directions, move the
joystick Finally, to launch your arctic arsenal of snowballs, press the Fire
Blastables (the opposite of loveables):
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Real close - 25 points
Close - 50 points
Farther - 75 points
Way, way out - 100 points
Could cost you an arm and a leg - 30 pts.
No blubbering - 30 pts.
It's bearly possible - 30 pts.
Skin-a-tux - 50 pts.
Abominable Snow Things
EEEK! - 'Nuff said - 30 pts.
Get-ables (grasp, don't blast)
Ammo gives you more whammo - 100 additional snowballs, in fact.
A must for digging out of avalanches. It also gives you some extra time.
Gives you raped-fire ability for a limited period of time without depleting your
snowball supply. So fire at will.
Untouchables - Ski instructor
Always out of season. Lose twenty-five snowballs if you nail one, accidentially
It's a blast-fest in the COMPETE Mode
- - - - - - - - - - - - - - - - - - -
Forget the formalities. In the COMPETE Mode you and your pals each get 60
seconds to take out 50 brats. Ac-complish this mission and you'll slide
into bonus blasting time. Good shooters: Add 1 point for each snowball left at
the end of the event.