History Line 1914-1918 (Historyline_1914-1918_Manual.pdf.7z)

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Mr Creosote:

It occurs to me that the "AI" in this one is sort of similar to what so-called real-time strategy did for the years to come. I.e. simply putting computer players in superior starting positions, giving them hard-coded behaviour patterns etc.

These days, I tend to skip all the fluff around the missions. I remember that when it was new, I was highly fascinated by the newspaper headlines, the intro, those rare cutscenes... I even loved just flipping through the pages of the weapons book. Indeed, great production values!

Adam:
fully replaying this game, after almost 30 years on UAE, it occurs to me what a beautiful game this is. As a boy I would play this on my amiga, I had only one disc drive and remember having to swap all 7 discs very frequently. It brought much joy back then. Yesterday I finally completed the game as Germany, to see the beautiful finale animation - and it occurred to me what an investment in time this must have been for the developers. Having played some modern games, I can say in many ways AI programming has not developed in 30 years, it has always been lousy, however for the technology and graphics available at the time, I would rate this as a strong amiga game and for those who take the time to appreciate it, it reveals blue bytes investment into quality, the teaching of history and structuring a fun and playable strategy game of that era.
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