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Posted at 11:42 on June 27th, 2020 | Quote | Edit | Delete
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Battle Bugs came out at a strange time. Well, now that this game would ever have been considered regular. Bearing a number of similarities with the rising so-called Real Time Strategy genre, it didn't quite fit in even at first glance. And the more you played it, the more apparent it became how this game went its own ways and followed fundamentally different paradigms. Exploring paths which even since then have rarely been explored again. While on the other hand, the footprint it did leave on the later genre shows in many small details nevertheless.


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Now you see the violence inherent in the system!
Posted at 15:05 on June 26th, 2018 | Quote | Edit | Delete
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ID: 2660
Title: Battle Bugs
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Language: English
Disks: 3.5" HD (1440kB) x 4
Protection: ?
Format: Raw (.IMG)
Status: Unverified

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Posted at 21:08 on March 15th, 2018 | Quote | Edit | Delete
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ID: 2
Title: Battle Bugs
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Language: English
Disks: 3.5" HD (1440kB) x 4
Protection: ?
Format: Raw (.IMG)
Status: Modified

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Cheer up! Remember the less you have, the more there is to get.

I am on irc.freenode.org: #TGOD
Posted at 13:00 on February 26th, 2000 | Quote | Edit | Delete
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Einer der Klassiker unter den Strategie-Spielen! Wie im Artikel erwähnt, sind die Missionen bzgl. Manschaftsstärke und -ausrüstung sowie der zu erobernden Objekte vordefiniert. Wildes Drauflosrennen führt also kaum (bzw. nur während der ersten Missionen) zum Ziel. Man lernt hier spielerisch, sich einen Lösungsplan auszudenken und diesen später anzuwenden.

Fazit: Ein Klassiker mit gutem Lerneffekt und hohem (weil anspruchsvoll) Niveau.

GeM
Posted at 12:00 on February 26th, 2000 | Quote | Edit | Delete
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Battle Bugs is one of the games that do not need a story. You just complete mission after mission. Nevertheless it has a naive charme because of its theme (insect battles). The military background is ironically weakened by that. Most times they are about "conquering" most of the food that is lying around. That is done by moving a "unit" near the thing that you want to conquer. Then a flag appears on it, slowly rising. If you have more bugs there the flag will rise faster. When it has reached its top you own the object. Unfortunately the enemy tries to achieve the same so that heavy battles take place. As long as both sides have insects around the food nobody owns it. Conquered targets can of course be taken over the other army if it dominates the control zone. Almost any unit has its own special ability, strengths and weaknesses. A grasshopper for example is lethal for enemys but it also is killed fast. Bees can (of course) fly and also drop bombs, dynamite or cheese (!) on the enemy. This last thing is used to stun units. All flying animals have to fear ants with missiles. These specific characteristics should be considered when planning the battle. An example: A huge mass of enemies that would easily crush you hands down comes nearer. You send your "pill bug" in their direction. The enemy army concentrates on it, so that all are on the same place and beat it up. Now your bee starts and drop its bombs on this concentrated mass. The pill bug is immune to bombs but the enemies die in the explosions. Level completed!


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Now you see the violence inherent in the system!
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