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Posted at 10:16 on March 29th, 2014 | Quote | Edit | Delete
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Deceased Gumby
Posts: 1331
The funny thing about the offline client is, that it's like wandering through a ghost town: You know there used to be lots of people here and that the place has seen quite some action in the heydays. But now it's all over, there are just some sad remains, shadows of what once used to be, waiting for someone to walk by.

Anyways: I really wonder how they adressed all those turn based issues of the Golbox games. Did the battles take place in the usual way and others could simply join in, or where they closed? Did you have a timer for you moves or could you just wait for help? How about resting and restoring your health and spells?

In any case PvP must have been quite interesting, considering how overpowered mages use to be in D&D.
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The known is finite, the unknown infinite. - Thomas Henry Huxley
Posted at 21:22 on March 22nd, 2014 | Quote | Edit | Delete
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Retired Gumby
Posts: 970
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You have heard about Neverwinter Nights, but did you know it's roots lie in the early nineties, in the old D&D Gold Box videogames? That's the forgotten source of modern online RPGs, the first game to go beyond the MUD style and lay the foundations for a new genre.


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