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Posted at 16:57 on October 2nd, 2020 | Quote | Edit | Delete
Deceased Gumby
Posts: 1319
There is one game with a similar type of control which comes to my mind: Tie Fighter could be played with the mouse. Not that this was overly practical when making longer turns (which was next to impossible and took a lot of realignment i.e. smashing the mouse on the mouse pad again and again), but as far as targeting was concerned it was a vastly superior to any joystick!
The known is finite, the unknown infinite. - Thomas Henry Huxley
Posted at 16:17 on October 2nd, 2020 | Quote | Edit | Delete
Reborn Gumby
Posts: 9441
Nowadays, with analogue nubs being available on every game console's controller, we have to remind ourselves that such a style of control was completely uncommon for much of the classic period. Indeed, the only system to feature analogue joysticks in the early 1990s was – ironically – the IBM PC. Most other systems still used the same technology established by Atari in the 1970s, allowing only for digital control schemes. Meaning in vehicle simulations, you were typically unable to apply fine-grained controls: you either went left or not – "slightly left" didn't exist. Not the best foundation to simulate, for example, a race.

Now you see the violence inherent in the system!
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