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Posted at 22:36 on September 17th, 2021 | Quote | Edit | Delete
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Reborn Gumby
Posts: 9755
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By the mid-1990s, PC gaming had been almost exclusively taken over by 3D shooters and so-called real-time strategy. Both genres were inherently computer-based, due to controller restrictions on console systems, leading to quite some passionate pride on the part of PC proponents who overall found themselves in a defensive position in this era. Though the huge success of the genre beacons (in the real-time strategy genre: the duopoly of Command & Conquer and Warcraft) came at a price. All the other companies wanted a slice and imitated the same formula very closely. By 1998, the genre had already driven itself into a dead end.


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Now you see the violence inherent in the system!
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