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Wizardry: Proving Grounds of the Mad Overlord (1984)

Posted at 12:00 on July 9th, 2006 | Quote | Edit | Delete
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Retired Gumby
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Once upon a time, the legendary world of Llylgamyn was ruled by an Overlord, appointed by the Council of Sages. When Trebor, the local hero, became the Overlord, he became obsessed with power. He found out about an artifact, a magical amulet of great power. He wasn't the only one looking for it: the evil wizard Werdna was only a step behind Trebor's efforts to find the artifact. Trebor found it first, however, only to have it stolen by Werdna almost immediately. Werdna didn't know how to handle the amulet properly, caused an earthquake beneath Trebor's castle, which creates several levels of mazes. To avoid looking like a complete idiot, Werdna announced that it was his intent to create the maze, so that he could move in at the lowest level. Trebor managed to clear out the first four levels of the maze, which he then pronounced to be his Proving Grounds for everybody interested to becoming a part of this private guard. You are one of these candidates...


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NetDanzr<br />
-The quick brown fox jumps over the lazy dog-
Posted at 07:08 on May 23rd, 2016 | Quote | Edit | Delete
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Baby Gumby
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Don't enter this game unprepared! It's certainly not a pick up and play type of experience. You'll have to at least read the manual thoroughly, but I also recommend doing a bit of research on how to form a good party. Then, get some graph paper and map out every step you take or you will surely get irrevocably lost in this maze-like dungeon. This is an unforgiving game, but if you take it seriously and put some effort into it you’ll make it out alive.


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