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Fantasy Empires (1994)

Posted at 15:56 on June 22nd, 2011 | Quote | Edit | Delete
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A strategy game set in the D&D universe. A sequel of Stronghold? No - Fantasy Empires follows the futuristic footsteps of Cyber Empires. On the surface, not a lot has changed in the gameplay: Competing armies are strategically shuffled around a world map... until they meet, which is when the games zooms into a real-time battle screen on which the player can even control one soldier himself.


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Now you see the violence inherent in the system!
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Edited by Mr Creosote at 16:00 on June 22nd, 2011
Posted at 03:20 on November 4th, 2017 | Quote | Edit | Delete
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Back in my Pentium days, this gme was already too fast, so hoping to control the soldiers was a lost cause. We only had to make sure we had wizards with the army when storming castles, because they were so much better than battering rams at taking out the enemy gates. Also, the DM kept chastising us because we had no keep in the territory we had only just conquered last turn, which was decidedly annoying. Still, overall, a nice game.
Posted at 07:03 on November 4th, 2017 | Quote | Edit | Delete
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Oh, yes, this buggy speed implementation hit me as well. When I upgraded to a DX2/66, I could only play by disabling CPU cache through the physical "Turbo" button during the battles.
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Now you see the violence inherent in the system!
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