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Civilization (1991)

Posted at 12:00 on February 4th, 2001 | Quote | Edit | Delete
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"Civilization" is definitely one of Sid Meier's masterpieces and surely one of the most famous games of all times. The game is far too complex to be reviewed in its entirety. For further explanations look into the very extensive help files and the Civilopedia which come with the game.


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Posted at 12:00 on June 24th, 2006 | Quote | Edit | Delete
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Without any doubt, Civilization is the greatest and most addictive game that ever graced a computer screen. Designed by Sid Meier, who at that time was already a household name among gamers, the game introduced the world to a new level of empire management: from settling whole continents, through researching new technologies, to building military units, city improvements and even wonders of the world. The game has spawned several sequels and copies, out of which only a single one (Alpha Centauri) comes close in the terms of gameplay and overall fun. Civilization has never left my hard drive, and probably never will, remaining the main reason why I still keep MS-DOS on a separate partition.


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Posted at 15:50 on October 9th, 2015 | Quote | Edit | Delete
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Civilization war eines der ersten PC-Spiele die ich meistern durfte. Das gründen der Städte und das Forschen nach neuen Technologien hat in mir die Abenteuerlust geweckt. Noch heute ist es ein sehr gutes Spiel. Es ist nicht zu kompliziert und dennoch hat man viele Möglichkeiten ein Spiel zu gewinnen.
Posted at 03:01 on November 4th, 2017 | Quote | Edit | Delete
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Ah, yes, that feeling of "just one more turn" until I was surprised by the sun rising in the east, and I had to be up in a couple of hours for school. It had a few humor elements built in, which were thankfully phased out in the sequels. My favorite is still II, though.
Posted at 06:42 on June 17th, 2018 | Quote | Edit | Delete
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The Civilization series has an interesting history, having gotten progressively better (minus 5), but progressively more and more abstracted. Whereas Civ6, possibly the best in terms of gameplay, is completely abstracted from the real history - *just* a very fun board game - the original Sid Meier's Civilization contains what is probably the most realistic simulation of all of human history that you could fit in a 1991 DOS PC with 640K of RAM. This is especially helped with the excellent manual, in the classic MicroProse style, which goes into extensive historical detail, explaining how the things you're doing in the game represent the *real* things that really went on in history. Reading that manual, and playing this game, it truly feels like you're experiencing history. It also contains more simulationist elements that later games in the series, partially because of a lack of balance. It is a fun experience to start out on a tiny island, unable to leave, and suddenly have another nation show up with vastly superior technology.


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Posted at 00:17 on October 2nd, 2018 | Quote | Edit | Delete
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Posted at 00:17 on October 2nd, 2018 | Quote | Edit | Delete
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Posted at 00:17 on October 2nd, 2018 | Quote | Edit | Delete
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Posted at 00:17 on October 2nd, 2018 | Quote | Edit | Delete
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Posted at 00:17 on October 2nd, 2018 | Quote | Edit | Delete
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Posted at 00:17 on October 2nd, 2018 | Quote | Edit | Delete
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Posted at 00:18 on October 2nd, 2018 | Quote | Edit | Delete
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Posted at 20:52 on October 13th, 2018 | Quote | Edit | Delete
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Posted at 10:18 on December 3rd, 2018 | Quote | Edit | Delete
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Posted at 19:16 on June 2nd, 2020 | Quote | Edit | Delete
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Just finished my most recent world conquest today and funnily this game somewhat still holds up. Maybe because the gameplay's complexity just hits the sweet spot between being easy to pick up (again) and offering enough challenge to keep up your interest.

Though I have to say: The most interesting part is the beginning and things lose a lot of steam as soon as you hit the industrial revolution. Probably because for one things get repetitive and for two by then you have practically won the game and you are just going through the motions until you eventually win.

Funny thing about this particular playthrough: I had a cavalry unit right from the start (from one of those random events), and I rushed all through Europe, Asia and Africa until I had beaten all the civs there. The rest of the game was just a piece of cake. ;)
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Posted at 09:23 on June 8th, 2020 | Quote | Edit | Delete
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Originally posted by Herr M. at 19:16 on June 2nd, 2020:
Though I have to say: The most interesting part is the beginning and things lose a lot of steam as soon as you hit the industrial revolution. Probably because for one things get repetitive and for two by then you have practically won the game and you are just going through the motions until you eventually win.

Indeed, once you reach conscription and armors, there is nothing to stop you anymore usually. The computer opponents are really only dangerous in the early game. Typical problem with AIs ;)

Another related thing which occured to me is at least in my "default" style of playing, how it's basically useless to spend money on military before that industrial age. Just few defending units here and there, but attacking armies become outdated so rapidly that waging war is really not worth it (unless you go for the common full-out chariot war machine strategy which obviously always succeeds).
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Posted at 08:47 on September 5th, 2020 | Quote | Edit | Delete
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I remember my first time of playing Civilization well. Sitting in front of the A500 hooked up to an already aging CRT TV sporting ten physical buttons to switch channels. Next to me, my best friend. The slow loading times and the virtually unskippable intro didn't bother us in the slightest. Not being aware of version differences, the Amiga port annoyances typical for Microprose at the time, such as unreliable mouse controls, didn't even occur to us, either.


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