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Dragonsphere (1994)

Posted at 11:10 on August 5th, 2010 | Quote | Edit | Delete
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Great, we are at it again. An evil wizard that just appeared is trapped with magic, just that one day he will break free and cause havoc. And being as we are the good guy we forgot about him until the last moment. So, quickly, let's rush and save the world!


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Posted at 13:32 on August 5th, 2010 | Quote | Edit | Delete
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Phantom of the Opera?
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Posted at 14:19 on August 5th, 2010 | Quote | Edit | Delete
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Return of the Phantom. I always make the same stupid mistake with that game.
Posted at 14:36 on August 5th, 2010 | Quote | Edit | Delete
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Maybe I'm reading too much (or too little) into your words, but what is it you actually like about the game? You've given it an excellent rating, but it seems you've got quite a bit of criticism while saying little positive.

There's just this:
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And doesn't even add some labyrinths to try to make the game last longer. There is a labyrinth, but luckily it just ends being a completely random puzzle (that or I solved it by chance) on a small corridor.

Which sounds quite negative, too ('completely random').
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Edited by Mr Creosote at 14:37 on August 5th, 2010
Posted at 14:42 on August 5th, 2010 | Quote | Edit | Delete
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I suppose I centered too much on the negative. I think it was enjoyable due to it being so short, otherwise it would end being an easy and monotonous game, which would only stand for looking good.

But being so short you don't end getting tired of it, even if the game is so topical.

And that puzzle, it seems you should talk to the pixies and follow their clues. I didn't even know I had to talk to them, found it on a guide. Talked to the first, asked if I could continue and went forward. Later I found I had to talk to a red one with a certain name and ask to pass, so I was just lucky.
Posted at 14:48 on August 5th, 2010 | Quote | Edit | Delete
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The shortness is not really a positive quality, either, is it? It's just the avoidance of another negative characteristic (dragging on too long).

Also, I'm not quite sure what you mean by 'topical' (both in the review and here). This implies there are some issues addressed in the game which are of current relevance. Yet you never name them. What are they?
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Posted at 16:04 on August 5th, 2010 | Quote | Edit | Delete
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Now I look at a dictionary, it's a false friend. Tópico in spanish means topical, typical, but also refers to something so typical that everybody expects it and became a stereotype.

The correct word seems to be trite. So I'll solve it.
Posted at 20:14 on August 5th, 2010 | Quote | Edit | Delete
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Ah, so it's another negative aspect. And here I was foolishly hoping for the opposite :)
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Posted at 21:30 on August 5th, 2010 | Quote | Edit | Delete
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Well, I added a small paragraph at the end. And decided that 5 may be too high, as a game with a 5 would be fun to replay. So I lowered it to 4. Not too bad, not too good.
Posted at 08:59 on August 6th, 2010 | Quote | Edit | Delete
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It's funny. In all those three Microprose Adventure games, my initial 'first impression' was a lot more positive than what I thought about them after sleeping on it a couple of times. There seems to be a certain undefinable quality about them which fades on closer inspection.
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Now you see the violence inherent in the system!
Posted at 20:26 on November 16th, 2012 | Quote | Edit | Delete
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I like how logic puzzles are "random" to Wandrell. Speaks volumes of the reviewer... I solved that thing when I was 10, the proper way.
Posted at 21:30 on November 16th, 2012 | Quote | Edit | Delete
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Well, you know, once you go beyond the apex of the 18 years old, life is a hard down road.

But getting to the point, why is it random? Because I went, did choose one or two of the pixies and suddenly I solved the puzzle not knowing what happened.

And why is it also random? Because when you get into a labyrinth you are expecting at thematically related puzzle, not one about checking color pixies that keep moving around.
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