
Posted at 05:08 on December 4th, 2014 | Quote | Edit | Delete | |
![]() Member Baby Gumby Posts: 1 | Quote: This early IBM PC masterpiece is Billy Williams' 1984 port of his 8-bit Atari game of the previous year. Read more... |
Posted at 02:06 on December 5th, 2014 | Quote | Edit | Delete | |
![]() Member Reborn Gumby Posts: 5346 | This was one of the very first games i ever played on IBM PC, but considerably later than 1984 of course. That was around 1995 i think, yet it still impressed me somewhat, despite the obviously dated graphics and overall simplistic organization. In those days i hadn't even played a lot of Spectrum, besides, a true color monitor was a bit of a luxurious rarity to me, so this summed up gave me an indelible impression. It was lively, dynamic, comic, smoothly animated and somehow enticing. Ironically, today this game would seem fitting for the age range of 5-13, yet those kids nowadays play something rather more sophisticated and all too often explicitly violent. And here we are again, instead of kids talking about the game that most of us played probably a little later than 13. Shall we perhaps... give it another shot like in The Good Old Days? ![]() Incidentally, PCJr version was slightly better. Namely, the palette was tad richer and more natural. At least the giant cheese this time isn't acid green but properly yellow: ![]() Well, what can i say.. CGA graphics rarely made any sense when it comes to colors. ----- Cheer up! Remember the less you have, the more there is to get. ----- Edited by Vagabond at 04:32 on December 5th, 2014 |
Posted at 22:27 on December 5th, 2014 | Quote | Edit | Delete | |
![]() Moderator Deceased Gumby Posts: 1368 | Originally posted by Moebius at 02:06 on December 5th, 2014: Well, what can i say.. CGA graphics rarely made any sense when it comes to colors. I think they went for contrast in this case. You could not have chosen a colour combination more appaling and more eyestraining than that. ![]() As far as Alley Cat is concerned: I remember this one being one of the first games I actually contributed something to the Abandonware scene, by uploading some screenshots of it on a site (I think it was C-DOS Abandonware or something like that). ----- The known is finite, the unknown infinite. - Thomas Henry Huxley |
Posted at 00:09 on December 6th, 2014 | Quote | Edit | Delete | |
![]() Member Reborn Gumby Posts: 5346 | Quote: I think they went for contrast in this case. I seriously think it was just a weird limitation. Never got deep into specs of CGA adapter, but to me it was always quite obvious that it simply lacked the capacity to display proper colors in certain resolution modes. Quote: Nowadays I love the very distinct look of CGA graphics: I just take a look at it and think (and feel) about the good old PC-DOS days. Yes, but do admit, that's because you got used to it ![]() ![]() ----- Cheer up! Remember the less you have, the more there is to get. ----- Edited by Vagabond at 00:10 on December 6th, 2014 |
Posted at 22:13 on December 7th, 2014 | Quote | Edit | Delete | |
![]() Moderator Deceased Gumby Posts: 1368 | Originally posted by Moebius at 00:09 on December 6th, 2014: I seriously think it was just a weird limitation. It certainly was, but why those two colours? Why this ugly pink and strangely mint tone? Why not real red and blue? Or Blue and green? Quote: Yes, but do admit, that's because you got used to it ![]() ![]() I admit it. Totally agree with you on this, it would not have been any different with any other colours... except for the fact that if they had chosen more sane colours there would not be the need to justify liking this coulour mode. ![]() ----- The known is finite, the unknown infinite. - Thomas Henry Huxley |
Posted at 00:29 on December 8th, 2014 | Quote | Edit | Delete | |
![]() Member Reborn Gumby Posts: 5346 | Quote: It certainly was, but why those two colours? Why this ugly pink and strangely mint tone? Why not real red and blue? Or Blue and green? Because those were the only available colors in that graphic mode? And they picked the closest to those would-be natural ones? I mean, it's not the only game where exactly these colors were used time and again seemingly for the lack of better options... Quote: except for the fact that if they had chosen more sane colours there would not be the need to justify liking this coulour mode Heh, now that's deep... ![]() ![]() ----- Cheer up! Remember the less you have, the more there is to get. |
Posted at 02:00 on December 8th, 2014 | Quote | Edit | Delete | |
![]() Admin Reborn Gumby Posts: 9909 | There is a universal truth in it. If things are too smooth, too perfect, you have nothing to talk about and all too often, you won't even remember them. Too much polish can hurt ![]() ----- Now you see the violence inherent in the system! |
Posted at 05:35 on March 10th, 2018 | Quote | Edit | Delete | |
![]() Member Reborn Gumby Posts: 5346 | Floppy set catalogued: Quote: ID: 134 Title: Alley Cat Version: Language: English Disks: Booter (180kB) x 1 Protection: ? Format: Raw (.IMG) Status: Cracked Notes: See more... ----- Cheer up! Remember the less you have, the more there is to get. |
Posted at 08:30 on October 23rd, 2019 | Quote | Edit | Delete | |
![]() Member Reborn Gumby Posts: 5346 | I've added a Tandy / PCjr display mode patched executable and related screenshots. "Real" cheese color at last ![]() ----- Cheer up! Remember the less you have, the more there is to get. ----- Edited by Moebius at 03:04 on December 10th, 2019 |
Posted at 18:18 on August 10th, 2021 | Quote | Edit | Delete | |
Member Baby Gumby Posts: 2 | I'm going to try this out under MAME using T1000HX emulation. |
Posted at 14:59 on January 21st, 2022 | Quote | Edit | Delete | |
Member Baby Gumby Posts: 2 | Was searching the web for that elusive PCjr color scheme on Alley Cat ... found this site! Was hoping to give it a shot under DOSBox. |
Posted at 15:18 on March 17th, 2022 | Quote | Edit | Delete | |
Member Baby Gumby Posts: 2 | Wow, a PCJR / Tandy version of Alleycat. Can't wait to try it out on my Tandy 1000. |