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Machinarium (2009)

Posted at 07:24 on May 2nd, 2015 | Quote | Edit | Delete
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Reborn Gumby
Posts: 8742
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Who would have thought that, of all things, Curse of Enchantia would become the role model for the future of the Adventure genre? Maybe the general idea wasn't so horrible after all, just the older game's execution? Or maybe tastes have changed? Thinking back a little more in detail, it may not be such a huge surprise after all. The short trend of embedding puzzles into a narrative, i.e. them originating organically from the world and the progress of the plot, was squashed by the huge success of Myst. A formula to combine sweeping, complex plots with sensible gameplay elements was never truly found, either; resulting in ridiculous 'interactive movies'. So, going back to brazen puzzle fests only thinly veiled by only halfway discernable motivations and only semi-believable locations might have been a logical step.


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Posted at 23:23 on May 8th, 2015 | Quote | Edit | Delete
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Looks original alright, but somehow i've lost my passion for newer adventures. Either they lack a vital bit or i'm hopelessly getting old... :)
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