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Robots

Posted at 21:21 on August 5th, 2003 | Quote | Edit | Delete
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I've done a new version of my robots game. I'm not posting to show off with it, it's just that I need testers.

So look on my site, the second version is 'robots2.zip' ofcourse. You might want to download the first one also, for additional info.

If you get to an interesting point, please send me the save.
Save a lot. The is one very naughty bug that I can't eliminate yet ( has to do with memory alocation, which happens there a lot, so I don't know the exact reason). It may crush the game sometimes.

If someone is really wiling to help me, I'm ready to share the sources.
Posted at 02:44 on August 6th, 2003 | Quote | Edit | Delete
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System requirements? (Just a hint: it would certainly be useful to say anything about that on your site, too...)

Edited by Mr Creosote at 10:45 on August, 06th 2003
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Now you see the violence inherent in the system!
Posted at 03:36 on August 6th, 2003 | Quote | Edit | Delete
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Ugh, sorry Mr Creosote, but you didn't really expect me to write programs for Linux, did you ?

In a little I'll upload a new version, and fix the site ;)
Posted at 03:39 on August 6th, 2003 | Quote | Edit | Delete
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I didn't expect anything, and as long as it isn't written for Windows NT, I'm pretty sure I can run it. Just pointing out the obvious: if you don't tell anything, people can't know what to expect. Oh, and there are other computers and operating systems than Windows and Linux, you know...

Edited by Mr Creosote at 11:58 on August, 06th 2003
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Now you see the violence inherent in the system!
Posted at 04:31 on August 6th, 2003 | Quote | Edit | Delete
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heh , I know. I also know that you're running Linux.

Here's version 2.1 . I have done some improvements and fixed a few minor bugs. They don't stop the crushing but hopefully reduce it's frequency.
Posted at 07:27 on August 6th, 2003 | Quote | Edit | Delete
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Quote:
Waiting though, for more people to come and work for me
ever thought of changing the second "for" in "with"? might improve your chances of finding a kindred spirit or whatever you need... :P
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"In theory, if people bred as fast as ants, and with an equal indifference for it's surrounding species, earth would have 5 million human inhabitants at the turn of the century. But this, of course, is highly unthinkable"
Posted at 22:50 on August 6th, 2003 | Quote | Edit | Delete
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Quote:
Posted by Pada1 at 15:27 on August, 6th 2003:

ever thought of changing the second "for" in "with"? might improve your chances of finding a kindred spirit or whatever you need... :P


Nah, it doesn't work that way :))

You come to work for me, and then I make you my personal slaves, like Gates did :D

No, seriously, I'm open to colaboration ;)
Posted at 14:48 on August 11th, 2003 | Quote | Edit | Delete | Delete Attachment
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I've tried the program now. Good news: It runs. I'm not sure if it does so correctly, though, because I haven't really figured out what it's about yet (in spite of reading the accompanying text file). On this first screenshot, you can see what comes up when I run it. I can then use the top right buttons and the blue things start floating around (or they stop, depedings on the button). I can also place more of the green things.
Attachment: *****
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Now you see the violence inherent in the system!
Posted at 14:49 on August 11th, 2003 | Quote | Edit | Delete | Delete Attachment
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When I doubleclick on one of the blue things, however, a seemingly empty box pops up which I can't close again. I guess that's not how it's supposed to be?

Some general explanations would indeed be nice...
Attachment: *****
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Now you see the violence inherent in the system!
Posted at 17:50 on August 11th, 2003 | Quote | Edit | Delete | Delete Attachment
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Err.. hell.. this ain't at all the way it is supposed to be.

The buttons on the right should be six at number, but it seems that your win-box (?) has a problem with windows sizes ( it cut off the toolbar window)
The blue thing that pops-up should be an info window which shows some listed data and in the secons tab some drawings ( it has two tabs) . That ain't at all the way it should look.

About the program ( btw, the lates version available for download has an improved read-me ).
The small floating blue things are supposed to be some simulated creatures. They have neural networks , which is a biologic inspirated computing techinique. Again, biologically inspirated, they can multiply if they eat enough food ( the green circles) . Their babies turn out to be like them, but with small accidents which can lead to improvement.
About the neural networks: they aren't my own invention :), I'd be very smart if I was the one.
They basically emulate the biologic neurons, but simplify. They transport the signal from sensors to efectors neurons, meanwhile this suffers modifications and processing in it's path from neuron to neuron. They can ( mine do) feedback, coenection wheights for each link between two neurons, and a lot of other charactheristics that can modifiy evolutionary. Neural networks and evolutionary algorithms are widelly used today in a variety of domains. There is huge litterature on the web about them.
Well, here are some pics about how it is supposed to look:
Attachment: *****
Posted at 18:06 on August 11th, 2003 | Quote | Edit | Delete | Delete Attachment
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Here's another ... btw the wall tool is to put walls in the sim. Those can force the creatures to evolve for activelly searching for food.
Attachment: *****
Posted at 18:07 on August 11th, 2003 | Quote | Edit | Delete | Delete Attachment
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and another:
Attachment: *****
Posted at 18:09 on August 11th, 2003 | Quote | Edit | Delete | Delete Attachment
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and again another .. and here's a forum bug: if I atach something.. then hit preview ( it doesn't show the atachemtn link anyway) then hit back , it says: action canceled.. possible hacking attempt. Is that so ?
Attachment: *****
Posted at 02:42 on August 12th, 2003 | Quote | Edit | Delete
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So basically, it's some kind of perverted sex simulation... :P

Edited by Mr Creosote at 11:59 on August, 12th 2003
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Now you see the violence inherent in the system!
Posted at 10:34 on August 12th, 2003 | Quote | Edit | Delete
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...Well..yeah :D
It 's a porn game... se how your little sim creatures are getting to it :D

Actually, for now the creatures reproduce asexually :embarassed: , but since I understand that sexuat reproduction favorites variety, I might program them to do so :D
Posted at 12:01 on August 12th, 2003 | Quote | Edit | Delete
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So they're all hermaphrodites. So what? They're still having sex, even if it's only with themselves ;)
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Now you see the violence inherent in the system!
Posted at 05:48 on August 26th, 2003 | Quote | Edit | Delete | Delete Attachment
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I'm running a P4 2.6GHz and within 1 minute they are all dead, this is just running the program, not making any changes, I changed the food replication rate and they survive but they all go to the walls and sit there, and either die off after a while or move back into the center for some food.

What is with this behaviour? They REST?

Here is a screeny:
Attachment: *****
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Atheism is a Non-Prophet Organisation
Posted at 05:54 on August 26th, 2003 | Quote | Edit | Delete | Delete Attachment
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Ok, update, all but six are dead, all 6 are on 1500 Energy points, have no children, and they arn't moving, are they all fat and lazy or what? :P

Not to mention they all have 10 eyes at least... has the program crashed?

I like the idea behind it, keep up the good work =]

Edited by Delos at 13:58 on August, 26th 2003
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Atheism is a Non-Prophet Organisation
Posted at 07:38 on August 26th, 2003 | Quote | Edit | Delete
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I just downloaded it and tried it for a while. I concur with Delos about the robots tending to be stupid lazy wall huggers, even when I drag them out in the middle they head straight back to their spot on the wall (even ignoring food).
Contrary to the warning in the readme, I'm on win98 and haven't had any trouble so far.
There's a cosmetic error in the global options menu, the button says "filp training". Since there's no mention of "filps" in the readme or your site or here, I assume it's supposed to be "flip training" (although even that doesn't make much sense *shrug* ).

Here's a couple screenies of my game:
http://drahken.cjb.net/robots1.png
http://drahken.cjb.net/robots2.png

Edited by Cypherswipe at 15:39 on August, 26th 2003
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At the end of the day, you're left with a bent fork & a pissed off rhino.
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