Definitely a true classic - it's the one and only fighting game. I decided to review this part of the series because somehow it brought the 2D-fighting game to perfection. Some years after the quite amateurish slot-machine game 'Streetfighter' the second part appeared for every existing computer system, even for the then already aged C64. After a short time the 'Turbo'-version came out and also the 'SuperStreetfighter II'-version, which I'm going to review here.
As the name implies it's more an expansion of the regular second part. All available fighters and sceneries appear and they are supplemented by more so now you have a total of 16 characters to choose from. Commonly spread clichees have been faithfully converted implemented: The Asian is small, the 'American' cool and the Russian a big, bad guy. Everone who wants to find some support for his prejudices will be happy with this game.
You can easily guess in which points the respective fighters are different because there aren't too many variations possible. It's the well known mix of fat and strong characters and the small and quick fighters, represented by typical figures like the Sumo wrestler Honda and the Kung-Fu master Fei Long. Then there are the Jack-of-all-trades like the 'Army' soldier Guile. There's not much else in between and so the true abilities depend on the applicability of the actions and the available Special Moves of a fighter - the fireballs, electroshocks and human rockets make the difference.
However, you shouldn't overestimate these Special Moves as in the first place the various standard attacks like the jump kick or the throws are important in fights because actually they are more effective and much easier to do.
This game earns the right to be called 'SUPER Streetfighter' by its numerous playing modes. Besides the normal mode where you fight all opponents in a row you can even play tournaments with up to 8 human contenders and other variations.
'Super Streetfighter II' is well playable for everyone as you can set different difficulty levels and handicaps. Only the controls are somewhat difficult at the start; so first you should stick with one fighter and learn all his moves. A positive aspect is that most standard moves require the same actions with all fighters so you don't have to start all over again when you choose another one.
All in all I daresay that the digital 'cockfighting' has reached perfection - I can hardly imagine any improvements.