There is a moment in James Cameron's 1986 film Aliens, when the marines are advancing through murky dark corridors. They are being commanded by their lieutenant from the comfort of his armoured personnel carrier. Each marine is equipped with a video camera which shows their point of view. In the APC the lieutenant views a row of monitors, each one displaying a video feed from a marine. Eventually the aliens with big pointy teeth and sharp claws come out of the shadows and attack the marines. One by one the marines are killed off, and their video feeds turn to static, as the lieutenant looks on helplessly.
is a fantastic recreation of that moment, because it is going to happen to you time and again. In the game, you control a team (or two) of heavily armoured space marines. Your marines are boarding an ancient space ship (the “hulk”) which is drifting through space. It just so happens to be riddled with nasty aliens with big pointy teeth and sharp claws which are almost the same as, but very legally different from, the xenomorphs in Aliens.
You control your marines through a bank of monitors showing their points of view. You can also switch to a tactical map view. The game is real time and turn based. How does that work then? In an ingenious piece of game design that sadly did not catch on, you have a limited amount of time to pause the game. While paused, you can review the map and plan your next moves, and then issue orders to your marines. But all the while your pause time is counting down. If you run out, the game starts up real time mode again. Which usually means sudden and violent death.
The game's levels include faithful recreations of the board game. This is perhaps the games biggest flaw. What makes a good board game does not always make a good computer game, and this may be an example of that. As a method of recreating that scene from Aliens, though, it has yet to be beaten.