One of the first games to ever give me any type of unsettling feeling while playing it, Alone in the Dark's driving force is a dreadful atmosphere. The graphics for the time were impressive, though not earth shattering, and have not aged well in the least, by modern standards. However, as stated prior, this game does not rely on graphics for its presentation, as much as it does atmosphere, partnered with eerie sound effects and music.
The game starts with the owner of Derceto, a haunted mansion in Louisiana, having committed suicide. You play as either Edward Carnby, a private investigator hired to retrieve something from the mansion, or Emily Hartwood, the niece of owner who is determined to find out what exactly happened to her uncle. Gameplay boils down to exploration and puzzle solving, with very little combat. The pace is slow, and dreary, and with the combat system being very archaic and clunky, it's quite good that it wasn't a prominent feature of the game. Some enemies don't even require combat to be defeated. Instead, you'll be reading notes, books, and journal entries to piece together clues that will allow you to advance through the plot by solving various puzzles through the mansion.
Character and monster models are extremely low poly count, with many sharp edges. However, the sound effects and music are still rather effective to date. Eerie creaking of wooden floor as you walk through the empty halls. The unsettling music clip that randomly chimes throughout the game as you explore, along with a combat theme once spotted by an enemy, all hit the right notes. The sound quality isn't great by today's standards, but was adequate for its time, but again, is good enough to still be effective today.
The game itself can be finished in very short order for experienced players, however, first time players will likely take a little a few hours with it to piece things together and progress through to the end. The plot is typical and cliche, but the journey through it is quite fun and memorable. Anyone who is already a fan of this game, certainly has their “Oh!” moment, when recounting the game to friends.
Controls are fairly clunky overall, but they get the job done. With this game having been made at the point where computer games still mostly consisted of menu or mouse driven strategy and crpg games, it's expected to have some bad 3D controls by today's standards. Running is particularly annoying, as it involves double tapping the forward key in order to run. The problem with this is, the timing is dependent on the CPU speed, and on faster machines than the game is slated for, the double tapping to run, can be entirely impossible.
All in all, even though the game is 25 years old at the time of this writing, I still recommend it to anyone who loves survival horror, and is not easily detracted by dated graphics. It still has something to offer. This game is a gem, and a major influence on many survival horror games of today, including the ever popular, Resident Evil. Give it a try if you can get your hands on it.
Presentation - 9/10
Graphics - 7/10
Sound - 8.5/10
Controls - 6/10
Overall Package - 8.5/10
Comments (9) [Post comment]
I started replaying this one today. More then twenty years after finishing it sometime in the early Nineties.
While the overall atmosphere strangely still holds up for me, and while the controls are nowhere near as horrible as I thought they would be, there is one thing that outright kills the game for me: The grunts and groans of the protagonists.
Oh boy, I have not laughed so hard in a loooong time! It is incredible how stupid they sound when they get hit. Especially Edward Carnby sounds very weird: Unconvincing and lame, yet with a very special note of 'passion'.
As for Emily Hartwood… well how shall I put it: There is a certain chance that someone will pass me by while I am playing the game and I do not want them to get the wrong impression of what kind of game I am actually playing.
Come to think of it this might be the first time I am playing this game with a sound blaster, so I might never have heard those great digitized sound effects.
For fairness sake it should be mentioned that the voice actors (at least those of the German version) which read the texts do an outstanding job which makes up for a lot and sets me in just the right mood… until I get hit again.
On top of that most encounters took a bit more than endlessly bashing the monsters (or at least it took bashing them with certain items), and some of them were outright invincible.
What helped the tension a lot in my case was, that it was the very first horror game I played. I will never forget that horrible attic and that strange demon creature flying outside the window… and then crahsing right through it an killing me.
oldies - are goldies!
Recommend 9/10 this game