A local radio station is holding a competition: answer five questions about (male) rockstar Alex X. Pose (for the younger readers: the singer of a then popular band called Guns'n'Roses was called Axl Rose) to win a romantic candlelightdinner with him. Our (male) hero is keen to be the chosen one. Yes… you'd better ignore the homoerotic elements of this story. Anyway, let's just say our protagonist is a huge fan, ok?
The questions all refer more or less directly to the singer's new album and his current live tour. Off to the local music store… damn the racks are a mess! Asking the clerk doesn't help much, either – she's just annoyed and unhelpful. Good thing there are alternative sources to buy new CDs…
This club, of course, directly and indirectly helps you to solve all the questions. Sometimes it's products from their vast collection, sometimes you utilize the tons of gifts you allegedly get from them. What have we learned today? Liveclub = great, all others = bad.
In their absence, the simplistic puzzle structure, which boils down to basic fetch and exchange quests (the guy at the pool wants object X in exchange for Y, which in turn you need to receive Z), becomes all the more apparent. Real characters are nowhere to be found in this world, they only exist to fulfil gameplay-related functions (such as providing some object or gatekeeping an area). Dialogue is consequently borderline brain-dead.
Since overall length remains limited, in line with typical promotional game standards, it still doesn't run out of steam while it lasts. Just that it never picked up much of it in the first place. It's an entertaining little game, but rather forgettable overall.