This review is part of The Review Roundup - Round 2: Games Related to the Undead
A sudden cloud of bats splashing in your airplane forces you to land in a lost, dark and small valley. A place ruled by a vampire, and where, ignoring it, you have started to fulfil a prophecy of freedom.
As expected, it tells in an ambiguous way what you should do. But if you can make sense of the thing it's a great help. Basically, each line or pair of them is a quest, they do not have to be solved in order, but for the last part, the death of the vampire, you will need to accomplish all the previous ones.
While the game is an adventure, fights have their importance. Few places are free of skeletons, zombies, vampire women or other undead creatures. But beating them isn't much fun, just get near them, press the icon of your equipped weapon, wait for the delay to finish and press again until your character or the enemy dies or you flee. Luckily at the beginning you can choose the complexity of those combats, which I assume is how hard or easy killing the monsters will be.
The thing could work without them, and it is noted in the many objects related to fighting that will serve mainly for encumbering your character. Potions to increase strength, plants to cure poison, disease or weakness, holy water to easily kill vampires or potions and crystals for healing, which aren't that great when you can easily escape and visit the gypsy healer, they are, except for some plants, in greater quantities than those you need.
What is good of the game is the plot, the valley filled with dangers and cursed where everybody is scared, many hide dark secrets and things work according to legends. Werewolves are forced to transform when accused of being so; cursed spirits are bound to important objects of their life and there are plants that mark murderers.
And so, much of what you do is talking, this is the way you will get the important clues and information, which not few times should be typed in a box prepared for that, and then with it you will act, have some not very entertaining exploration in labyrinths of caves and bushes, and solve the puzzles.
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I remember it also, lots of talking to people, and wandering around finding more people to talk to. I remember doors that did not open, and when (after what seemed like hours) something did happen, I died.
To be fair though, I was expecting more of sequel to "The Summoning" and was disapointed. But after all these years I may give it another chance.