You know the saying, “seen one, seen all”. Well, in this case if you have played any airplane shooter, like those that used to be on the arcade halls, you have already played this one. And more than probably in an improved shape.
It’s quite plain, does the basics but nothing more. You get enemies that always the same path, a marked trail that they rarely change. Ok, this is pretty usual, and it works many times, yet here it looks a bit simple and insipid.
Adding to it are the levels, quite monotonous levels. They are the typical ones where you find ground and air enemies. You know how it works: the gun can hit both while special weapons only attack airborne enemies. And that is all there is, as the terrain that passes under you is not ugly, but also isn’t noticeable.
I must say there are a few nice details on the game, like the sensor in the lower border which warns you of approaching enemies, or the shop, which sadly is the only thing one recalls of the game.
In this shop you expend the points you get from killing on refilling the life bar, I mean, the shield energy (yes, it doesn’t refill from mission, to mission, even thought if you don’t shoot it refills very slowly), on some of those bombs that kill everything in sight and in weapons with a nice range of shoots.
The shop can be visited each time you finish a wave, which is a section of each of the three zones containing a lot of enemies and a final boss. You die or retire from the level and there is no money to expend or recover what you wasted.
You see, right now I’m feeling thrilled with the originality, as I’ve told everything about the game. Let me repeat it all concisely and easily: here you have a side scroller where you kill anything that moves and earn money to expend on weapons, nothing more.