One of the most memorable ASCII games of the bygone BSS era,is a fun parser-based maze adventure designed by Kevin Bales, and later released ("stolen" in fact) by Keypunch as part of their Swords and Sorcery package (see below).
Similar to Atari's Adventure and many other early Adventures/RPGs, your objective in the game is to collect all valuables and complete all given tasks. A perfect score is 1,550 points, but it is possible to finish the game with lower score. Although the game looks like a very out of date title, with ASCII characters and simplistic gameplay,is actually both more memorable and deeper than most ASCII games of the time. For starters, room descriptions are quite detailed and well-written. Second, the game is played in real time, which means monsters will not wait for you to type something before they attack (as it would be in a turn-based game). This makes fighting appropriately exciting. Lastly, the game is much deeper than most other maze games because it has puzzles. These require you to type the right commands into the parser, like in a typical text adventure, such as "show cross to vampire." Although most puzzles are obvious, there are some obscure ones that will stump you for some time. In a nod to RPG genre, you can only carry a limited number of items at any given time.
All in all,is one of the best examples of what an all-text, freeware game coded way back in 1985 is capable of. If you miss the days of BBS, here is something that stands the test of time. Highly recommended!
Note: The subsequent Keypunch re-release (with name changed to Golden Wombat) was illegally included in Keypunch's Swords and Sorcery commercial release without the author's consent.
This review has been taken from the original Home of the Underdogs (http://www.the-underdogs.info)