You thought we were too nerdy, and would say this is too much of a mainstream game for us, didn't you? Well, we may be, but still it's one of the most important console adventure/RPG games, mostly because it created a brand new genre which, sadly, is nearly dead.
The problem is that, this being the first of it's kind, this game is still unrefined, starting with the overuse of dungeons. For my taste the Zelda series overuses dungeons, which usually are kind of repetitive. Still, the game is fun, but would do better with more exploration.
Yet that's not the one thing making this game memorable. That would go to a small idea, opening new ways with items. It's quite simple in all it's examples, may it be breaking walls with bombs, crossing water gaps with the ladder or just improving your pushing strength with the bracelets.
Still, it wasn't a thing you would see on a console game when this came. But of course the game didn't get to become famous just for that, it's the simplicity and fun of the game, you can't forget this is also an action game, fast to play and quick to learn, and with that feeling of openness, even if you end finding out the game is completely linear, thanks to those damned dungeons.
Well, we get back at it. The dungeons, the bones of the game. Getting into a hole to explore the dark place until you reach the boss, and then beating it (usually with the help of the item hidden on his dungeon) to get another piece of the magical triforce, which for some reason is needed to beat the bad guy.
That can be fun. That could be fun if there were not as many dungeons, or if they were more kinds of them, instead of just an underground set of identical rooms. Looks like they made them all using a make-your-hole-in-the-ground kit.
But if you can forgive that it was a nice game. And if you can't, well, I understand you, after all some of the games on this series that would follow surpass this one widely.