When your name sounds similar to Frankenstein, your life has problems of its own. The biggest, no doubt, is getting your girlfriend cut in pieces which now you have to find all around this huge and eerie castle.
This is one of those games clearly attempting some ideas the developers saw somewhere, thinking they could do just as good. In this case, they made a short of action-exploration game, in the same vein as Metroid II.
But you can't compare both games. This one tries, of course, it gives you a big world to explore, an easy to check map and even shows your objectives on it along the paths around, but this sounds much better than how it ends being done.
It misses key points, first communicating with the player. Doors are closed, sometimes even moving to a border of the screen makes the “door closed” window pop-up, and quickly becomes a nuisance, as there is no visual cue to know which key relates to each door, or which doors can be opened or not.
Still it is worse that the map fails to mark where there are doors to change to another section of the castle, making you lose a lot of time wandering aimlessly trying to find a path to wherever is the next item you need. Items that sometimes can be hard to differentiate from the traps that lay around everywhere.
Add to this that there is no save system (which nowadays is no longer a problem and playing the game can be a hard time, unless you don't mind getting lost easily.
And ironically that last point is the best thing on this game. At it’s core the game is well done, neatly animated, the room style helps to recognize the part of the map you are in and even if the enemies are not too complex, they don't feel so gimmicky as to offend (and sometimes they are very cheap enemies).
Still, the end result is a game to try and forget on the shelf.