Played together with his little brother cute Nintendo games and gambled undercover Wolfenstein and Larry on the PC. But real nostalgic feelings only come up with the C64 and 8-bit consorts. Passion for everything that is cyberspaced, fun and fast.
Longtime contributor and verbose commentator. Loves Roleplaying Games, Adventures and Puzzle Games. Gets strangely nostalgic when he enters a DOS prompt, hears a Gameboy *ding* or sees horrible colour palettes. Always good for a second opinion on everything.
When the unfamiliar imagine video games, a few common images might occur to them: mowing down fields of descending aliens, in the vein Space Invaders, or perhaps navigating a running, jumping figure through a pixelated landscape à la Super Mario Bros. After that, they might describe something like Blockbuster.
Princess Zelda is back, in another installment of one of the most beloved gaming franchises of all time. The Wand of Gamelon has her picking up her sword and shield, rescueing her father and her boyfriend, both of whom got themselves kidnapped. Seriously, those guys are lucky to have her! A large number of levels which can only be passed with a lot of fighting and solving some puzzles wait for the player. As usual in the series. Yet, everybody hates the game which, on the other hand, hardly anyone has played.
Would you date this guy? Maybe not anymore after you've heard him talk about his conspiracy theories concerning school cafeteria food. Luckily, another 29 cover boys stand ready as well, just waiting to be picked. Because, you know, they have no standards and will go out with anyone. Girl's Club may not win a price for emancipated gender roles or avoid any other clichés. Yet, it does show that even 30 years ago, there were experiments performed beyond the then already established forms of video game entertainment.
You may think enough has been said about Rise of the Robots. Though in all honesty, I was very dissatisfied with my previous treatment of it. It was just restating popular, unreflected opinion. Not very useful, is it? The point now is not to excuse, not to defend. After all, it is an awful game. Nevertheless, it is not an intentionally awful game. So it does deserve some respect.
Awful lettering aside, this title screen actually represents the game it belongs to pretty well. In Arabian Nights, you can expect not just a magic carpet, but you will venture deep into a mine, meet flying enemies, underwater dangers… Though is it any good?
Eh… yeah, sorry about that. Believe it or not, the in-game graphics look much better. BadLands is the second sequel of the venerated Super Sprint. Graphically significantly improved (yes, really!) and set in a cool post-apocalyptic world, it should be great, right?
Another Mech game, but with a decidedly different focus. MechForce may not look all that spectacular, but around the turn of the decade (1980s/1990s), it was a sensational way to experience the tabletop without the requirements of physical space and much less financial investment. In fact, even without the blessing of an official licence, it's still the closest computer adaptation available.
MechWarrior 2 was a game which in the mid/late 1990s, pretty much everybody played. By virtue of being bundled not just in numerous compilations, but also with various pieces of gaming hardware – from joysticks to early 3D accelerators – it found its way into most PC gamers' homes. For a long time, the prospect of trying such a large game again felt daunting. Turns out my memories were misleading. The original game is actually rather on the short side. So I went on to the expansion. And now I'm in the middle of playing the final expansion/sequel which came from Activision (and which I'm going to give its own coverage at a later date). The fact alone that I'm still playing should tell you something about its enduring qualities.
Here we go again. Revisiting a game which, I fear, will not generate a huge amount of interest. Looking beyond graphics and rather slow input/output mechanism, Sherlock Holmes: Another Bow is really more attuned to today's player expectations than it was in 1985.
More HERCs? Indeed, Battledrome was the ugly duckling of the Metaltech line. Just that it never turned out to be a beautiful swan after all. It wasn't just different, but actually ugly. Maybe rightfully forgotten these days? No, even missteps deserve a record of their existence.
May not look like much these days, but back in late 1994/early 1995, this was considered quite impressive! Metaltech: EarthSiege was Dynamix'/Sierra's attempt to jump on (or stay on) the giant robot simulation bandwagon. As customary at the time, there is a completely useless outside camera view. Luckily, that's not all the qualities it offers
...that this site is operated privately and financed completely out of our own pockets? Yet, we've decided against littering the site with advertisements - although offers are actually arriving quite regularly.
So what is this site? To put it in the most simple way imaginable: It's a site about digital games. Not about the latest gaming news, but about the games themselves, and - as you've already surmised from the site's name - specializing in what's usually considered 'classic' these days. Of course, definitions of 'classic' differ widely. However, if you browse around a little, you'll find us covering pretty much everything (with varying intensity) from the earliest home systems (late 1970s) to the end of the last millenium.