Zork Quest 2: The Crystal of Doom
Three more stories followed before Infocom decided to halt the unsuccessful venture. The lackluster response was perhaps due to the fact that the comics-- with the exception of ZorkQuest, are based on original premises created by Infocom designers. Furthermore, the then-primitive graphics technology was not conducive to engaging animations. But then again, the dismal sales of Marvel Comics CD-ROM comics today may be suggesting that comics are best suited to print medium after all.
ZorkQuest 2 picks up where ZorkQuest 1 left off: Egreth Castle and the land of Quendor once again found peace... but soon new troubles start brewing again after Moog, a mischievous young sorceress, stole an ancient spellbook that would give her powers unmatched by any other sorceror. It's up to a band of four brave souls, including the royal wizard Frobwit, to vanquish the evil once again. It's more captivating and longer than ZorkQuest 1.
Average Rating: | 8.18 [27 votes] |
Genre: | Adventure |
Designer: | Elizabeth Langosy |
Developer: | Tom Snyder Productions |
Publisher: | Infocom |
Year: | 1988 |
Software Copyright: | Infocom |
Theme: | Cartoon |
Multiplayer: | |
Related Links: | |
More Info: | Mobygames | The Web |
System Requirements: | DOS |
If you like this game, try: | Lane Mastodon vs. The Blubberman, Zork Quest 1: Assault on Egreth Castle, Gamma Force in: Pit of A Thousand Screams |
Thanks to... | |
Technical Notes: |
Screenshots © The Good Old Days