Circuit's Edge
You play Marid, a down-on-his-luck two-bit courier looking for a job. The game play - walking city streets, visiting bars and talking to sexchanges, using a cellphone, taking drugs, fighting punks, putting chips in your head - it was like few games in terms of grit and well-realized gameworld. The game also features an ingenious CHIP IN/OUT feature that is reminiscent of Interplay's Neuromancer: you can buy or obtain skill chips that can be activated to solve puzzles and increase your aptitude. Despite the seemlingly endless freedom in exploring the city and partaking its many vices, however, the gameplay is linear - one event after another, with lax time constraints, and endless wandering will be cut short by messages from your wristwatch reminding you of your current task. The interface and encounters are exciting enough, but the characters you encounter, while gritty, are limited in their variance (but then again, few designers care about the sexual history of characters in computer games back in 1990, or even now).
Though the game's story and prose are very violent, the story is very interesting, and ranks among the best-developed in adventure games. There are also fighting sequences in the game, most of which doesn't further the plotline but add action and atmosphere. Overall, Circuit's Edge is a must-play for all cyberpunk fans- highly recommended.
Average Rating: | 8.6 [105 votes] |
Genre: | Adventure |
Designer: | Michael E. Moore & Michael Legg |
Developer: | Westwood Studios |
Publisher: | Infocom |
Year: | 1988 |
Software Copyright: | Westwood Studios |
Theme: | Cyberpunk, Mystery |
Multiplayer: | |
Related Links: | Justin's fan page , Matthew Murray's review |
More Info: | Mobygames | The Web |
System Requirements: | DOS |
If you like this game, try: | Neuromancer, Blade Runner, Chronomaster |
Thanks to... | |
Technical Notes: |
Screenshots © The Good Old Days