POWER The Game
"Unlike many wargames, battles in POWER don't usually involve much destruction of military hardware; your main goal is to capture as many enemy forces as you can. By acquiring these captured opponent's tanks, planes, ships and infantry, you can eventually build up enough military might to overpower all who try to resist you.
You are assigned a country along with the military forces necessary to defend your country and to attack opposing countries. Your mission is to defend your country's Flag while trying to capture the Flag of your opponents. The battles will be divided into distinct rounds of combat, with the entire conflict lasting two hours or less. During each round all opponents simultaneously prepare their commands (strategy) during a planning round. You are allowed to issue up to five commands during these planning rounds to defend your territory and/or to attack your opponents. The idea is to deploy your infantry, ground, air, and sea forces into your opponent's countries, overthrow any resistance they offer, invade their Headquarters, and capture their Flags. The planning round is either one, one minute and thirty seconds or two minutes in length, depending on the value you set during game startup."
Overall, POWER is a fun abstract game with enough fun innovations that is well worth a look. Too bad the game lacks the complexity of board games like Axis & Allies to make it truly replayable. The extremely challenging computer AI at the highest difficulty level more than makes up for it, though. Well worth a look if you are die-hard wargamers.
Average Rating: | 8.54 [11 votes] |
Genre: | War |
Designer: | |
Developer: | IBM |
Publisher: | IBM |
Year: | 1995 |
Software Copyright: | IBM |
Theme: | |
Multiplayer: | Turn-based hotseat |
Related Links: | |
More Info: | Mobygames | The Web |
System Requirements: | Windows 95/98 |
If you like this game, try: | Theatre of War, Metal Marines Master Edition, Dogs of War |
Thanks to... | Ben |
Technical Notes: |
Screenshots © The Good Old Days