Star Saga: One - Beyond The Boundary
The game design is original, to say the least. As well as a computer program (which acts as a "Game Master," i.e. moderator in the game), Star Saga ships with two large fold-out maps, six colored tokens the players could use to move about the map, and thirteen booklets containing 888 passages of text. At the beginning of the game, up to six players choose which character from six "pre-set" characters to play as. You can play the game solo, but it's really not as much fun as playing with other people, because each character has his or her own agenda, and will cross paths in the course of the game. When playing Star Saga, each player moves his or her token on the map, then plots these movements and actions into the Star Saga computer program. In response to the player's movement and actions, the program makes any necessary changes to the character's stats and inventory, calculates any space or personal combat, and directs the player to which text passage should now be read. Reading this passage, the player discovers the results of his or her actions, and if any new special actions are available. In this way, each player progresses through the game, noting new discoveries on the map, battle aliens, trade with other players and in-game NPCs, and uncover a fascinating plot that lies behind the neutral "explore the galaxy" premise.
The amazingly well-written, insightful, and dramatic sci-fi plot alone makes Star Saga the best example of "Interactive Literature" I have seen, and certainly one of the best multiplayer RPG games for the computer (the system was based loosely on the "Rekon" pen & paper RPG system, I believe). The "computer game master" is also very flexible. If one player is too busy to play the game consistently, for example, you can put him or her in a "suspended animation" while the rest of you play. If your character dies (and this is not impossible although quite rare), it isn't too difficult to catch up with the rest with a new character, since you will already have a lot of notes and information you learned with the original character. Although the game is linear (essentially a necessity given the complex and involving plot), it will take you dozens of hours to reach the ending, and there are numerous optional sub-plots along the way to keep things interesting.
The Star Saga series are games that Andrew Greenberg is most proud of -- much more so than his commercially more successful Wizardry games -- and he has the reason to be proud. If you are a fan of pen & paper RPGs, or if you are a fan of space exploration games (such as Starflight) who wants a more involving plot, Star Saga: One is simply a must-have. Two thumbs up, and an unquestionable entrant into our Hall of Belated Fame. Although Star Saga was to be released as a trilogy, Masterplay went out of business before part III was made available, so only Star Saga: One and Star Saga: Two were made.
Note: be sure to download the hefty documentation file below. In addition to all the rules, passages, and character booklets in PDF format, the file also includes a "Map Kit" program made with Game Factory that lets you move around the map, record your discoveries, and share that with friends so you no longer have to sit face-to-face with 5 other players to enjoy the experience :) Big thanks to JJ Sonick for this cool kit and Ranger55 for the excellent HTML-based passage finder!
|Average Rating:||9.02 [422 votes]|
|Designer:||Andrew Greenberg & Rick Dutton|
|Software Copyright:||Masterplay Publishing|
|Theme:||Science Fiction, Unique|
|Related Links:||JJ Sonick's Star Saga Kit Page|
|More Info:||Mobygames | The Web|
|If you like this game, try:||Star Saga: Two - The Clathran Menace, Starflight, Wizardry I-II-III: Story of Llylgamyn|
|Thanks to...||JJ Sonick, Demonlord & Ranger55|
|Technical Notes:||The map kit included in the manual download requires CNCS32.DLL, a Games Factory Runtime library. You can download it here among other places.|
Screenshots © The Good Old Days