Epic Checkers
The rules of Checkers: "The object of the game is to capture all of your opponents pieces, or block them so they cannot be moved. Checkers are always moved diagonally, one square at a time, towards the other players side of the board. You can capture an enemy checker by hopping over it. Capturing, just like moving, is always done on the diagonal. You have to jump from the square directly next to your target and land on the square just beyond it (diagonally!). Your landing square has to be vacant. If you have a capture available on a turn, you have to take it. If you have more than one, its your choice. It is legal, in fact, required, to capture more than one piece on a single move so long as the jumping checker has vacant landing spots available to it that will also serve as legal take-off points for another jump. If you can get a checker to the last row of the board, that checker becomes a king. Now it can move, or capture, going in either direction."
Average Rating: | 6.75 [4 votes] |
Genre: | Strategy |
Designer: | |
Developer: | Twisted Pine |
Publisher: | Epic Megagames |
Year: | 1995 |
Software Copyright: | Twisted Pine |
Theme: | Shareware |
Multiplayer: | Turn-based hotseat |
Related Links: | |
More Info: | Mobygames | The Web |
System Requirements: | Windows 95/98 |
If you like this game, try: | Epic Connect, 24 Games for Windows, Epic Hoppers |
Thanks to... | |
Technical Notes: |
Screenshots © The Good Old Days