Shadow Watch
"The game was quite fun and replayable. Everything was finely tuned and balanced, at the micro level in battles as well in the pacing of the campaign and the character development. The combination of randomization and player choices allowed for the same maps and basic scenarios to combine into several unique storylines (roughly 36 different possible campaign plots, differing in which sides were friendly and enemy on each map as well as in the overall story). The action-point system was quite different from the norm for such things, with only 5-10 APs per turn per character and generally each square of movement counting as an AP. Very tactically rich, with morale, adrenaline, opportunity fire, observation and alertness, and character special abilities all included.
The Bad:
The campaigns were a hair too short overall, both in the resulting playtime (roughly 20 hours per campaign playthrough) and in the number of scenarios before the final battle - if you wanted to have all your characters fully developed for it, you needed to choose missions based on their character development potential rather than the story.
The Bottom Line: [Shadow Watch is] a unique and original take on the tactical RPG, with some interesting game mechanics that work quite well. I remembered it so well that I recently dug it out and played it all over again on my WinME box last year. I'd recommend giving it a try to any tactical RPG fan."
Average Rating: | 7.57 [35 votes] |
Genre: | Strategy |
Designer: | |
Developer: | Red Storm Entertainment |
Publisher: | Red Storm Entertainment |
Year: | 2000 |
Software Copyright: | Red Storm Entertainment |
Theme: | Science Fiction |
Multiplayer: | |
Related Links: | |
More Info: | Mobygames | The Web |
System Requirements: | Windows 95/98 |
If you like this game, try: | X-COM: Apocalypse, Jagged Alliance, Incubation |
Thanks to... | Oyn |
Technical Notes: | CD-rip version |
Screenshots © The Good Old Days