Helherron
Eight-piece party, the wonderful combat system, the slew of skills and simple tile graphics, among other things, instantly brought Tom Proudfoot's classic RPG Nahlakh into my mind. Actually, by the time I bumped into my first demonic creature in battle, I was wondering whether Helherron was simply recycling all the ideas from Nahlakh. Well, Helherron does stand on its own feet. I suppose that, as both games draw heavily on the usual fantasy repertoire, similarities are inevitable. Nahlakh clearly is an inspiration, and this is of course good news.
Again compared to Nahlakh, Helherron has a little more standard RPG system. Nahlakh's innovative skill and magic systems are passed on in favour of ordinary experience points and levels, and learning spells from spellbooks and casting them with mana points. These and a few other differences makes a Nahlakh veteran tear-eyedly reminisce the demon-blood stained past. However, Helherron's system works well and has a few good ideas on it's own. The overall sense of adventure is great, and the world feels lively with active and interactive people (if not quite on the Ultima VII level). There is a good load of sidequests, which sometimes involve moral choices.
The combat is the heart of Helherron, and it fluidly pumps lots of blood to spill. It is truly tactical, with dozens of spells, items and enemies fueling it up. Some
Average Rating: | 7.52 [42 votes] |
Genre: | RPG |
Designer: | Antti Kuukka |
Developer: | Freeware |
Publisher: | Freeware |
Year: | 2003 |
Software Copyright: | Antti Kuukka |
Theme: | Shareware, Fantasy |
Multiplayer: | |
Related Links: | Official site |
More Info: | Mobygames | The Web |
System Requirements: | DOS |
If you like this game, try: | Tower of Darkness, Nahlakh, Slash'em |
Thanks to... | |
Technical Notes: | Registration name: Sarinee Achavanuntakul, code: DLI88494 |
Screenshots © The Good Old Days