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Games - Company: Melbourne House (6 result(s))

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Aaargh!

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Melbourne House 1988
Genre: Action
Rating: 3/6
Licence: Commercial
System: Amiga

Regardless of what kind of game it is and how good or bad it is, this game wins the price for the greatest game name ever hands down: Aaargh! Just imagine going to the games store and demanding Aaargh! Or phoning a game retailer to order it. The possibilities of cool situations are endless.


Fighting Warrior

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Melbourne House 1985
Genre: Action
Rating: 2/6
Licence: Commercial
System: ZX Spectrum

Princess Thaya has been kidnapped (doh, give me a break!) by the evil Pharaoh and it's your job to save her. Seriously now, how about you save a puppy or a grandma for a change?! Anyway, your champ is a master stick fighter (kendo?!) and as per hackneyed tradition you must walk a few meters to arrive at Pharaoh's temple where he is planning to sacrifice the princess to gods by burying her alive and en route fight various humanoid creatures summoned by the Pharaoh to hamper you.


Fist +

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Melbourne House 1988
Genre: Action, Sport
Rating: 4/6
Licence: Commercial
System: C64

The Way of the Exploding Fist was good. International Karate surpassed it, though. Fist 2 was absolutely awful. IK+ carried on the original legacy and intelligently extended the gameplay. Time to strike back!


Fist 2: The Legend Continues

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Melbourne House 1986
Genre: Action
Rating: 2/6
Licence: Commercial
System: C64

Karate Champ, The Way of the Exploding Fist, International Karate - how can anyone manage to drive these great games into the ground? Is it even possible? Unfortunately, the answer is yes.

Fist 2 mixes the fighting style of the mentioned games with a more 'freestyle' approach (which would later become Double Dragon). Instead of duelling, the protagonist walks around freely in a landscape. From time to time, he meets an enemy whom he then beats up.


The Hobbit

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Melbourne House 1982
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: ZX Spectrum

If you think text adventures, you probably think Infocom and PC. However, even with all the freeware text adventures as a result of a huge fan base, the Spectrum is still the primary platform for text adventures. With over 1,400 commercial (or semi-commercial) text adventures for Spectrum alone and countless more that ware made thanks to the simple programming language, the Spectrum was a heaven for all adventure fans. In hindsight, it's not surprising. In the early 80s, PCs were still very expensive, Apple II had too good graphics to bother with text games and the rest of the crowd were consoles, only few of which had a keyboard. Spectrum was perfect: with a 3.5MHz processor it was pretty weak for high-res graphic games, yet because it was also a programming platform, it had a highly functional keyboard, perfect for text adventures.


The Way of the Exploding Fist

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Melbourne House 1985
Genre: Sport, Action
Rating: 4/6
Licence: Commercial
System: C64, ZX Spectrum

After the success of Karate Champ, it was only a question of time until the first imitations would arrive. The Way of the Exploding Fist is one of these. Whatever your personal verdict about the game's quality (and imitations in general) is: It's certainly one of the games with the most creative names ever! Exploding Fist? Hard not to like it!



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