Two pilots encounter a space station where something's fishy. It has been overrun by aliens. Heroic as they are, they decide to clean the place out. No questions asked. It is the first encounter with a sentient otherworldly lifeform, after all. So what other option is there but to shoot? Right, thought so.
This one's a tough game to review. If you've already seen screenshots somewhere on the Internet, you'll probably be amazed by the huge quality jump from the first part up to this one. And graphics (and, of course, their effect on gameplay) were my main complaint there, weren't they? So everything should be fine this time around, shouldn't it? If only things were so easy.
The '92 Special Edition, being only a budget release, obviously didn't bring much new to the Alien Breed series. The Horror Continues, on the other hand, was announced as the proper sequel and placed in the normal price range, so expectations should be higher. Does it fulfil these expectations? Well, to say it right away, it's a mixed bag.
One year later: our heroes are back at another space station infested by aliens again. This time, it's a bit larger, spanning ten fairly large (all new) levels. Though it isn't Alien Breed II – it's "just" the Special Edition of the first part.
After three so-so games in three years, you should really think that expectations for the fourth Alien Breed would be low. I'm all the happier to report that with Tower Assault, Team 17 finally got their act together. It is the last one of the classic series, and also its pinnacle. Finally a game which can really be recommended. Why is that?
Well, if Capcom can do it, so can other companies. So Team 17 re-released their Body Blows in a new Galactic version. They didn't call it Body Blows 2. What has changed?
Team 17, the least original developer ever, were fast to jump on another trend and try themselves at Street Fighter 2. Body Blows boasts big sprites and it plays fairly fast (compared to Amiga's SFII port). And, probably most importantly, it was an original Amiga development, i.e. they may have found some better ways to handle such a game than the workarounds found on computer ports of arcade hits.