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Street Rod

California Dreams 1990
Genre: Sport, Action
Rating: 4/6
Licence: Commercial
System: Amiga

It's the early 60s. You're one of those 'cool rebels' who spend all day in their garage with your car. Tuning the motor, polishing it and in more intimate moments, probably even stroking it. However, what's the worth of a beautiful girlfriend which nobody else knows about? Exactly. That's why you're taking part in illegal road races.


Velocity 1996
Genre: RPG, Action
Rating: 4/6
Licence: Commercial
System: PC

Shooters have a tendency to lack story or at least a bit of depth, consisting in nothing more than pressing a button and moving forward. Yet a few like this one shine and reach a higher mark than the many which try only to be a copy of the famed game from where Strife takes its engine, Doom.

Strike Base

Max Design 1996
Genre: Action, Simulation
Rating: 4/6
Licence: Commercial
System: PC

Strike Base is a 3D shooting simulator in which you alternatingly control different vehicles (futuristic fighter plane / futuristic bomber / futuristic panzer). For this, you have a base to which you can return to at any time by parking / stopping your vehicle in the docking bay.


Derek Williams 1985
Genre: Action
Rating: 5/6
Licence: Freeware
System: PC

Striker is a game quite like the Vectrex game "Scramble". You control a chopper over hostile territory, and you must defend yourself against just about everything from turrets to giant bats, using only your bombs and bullets. Also, you have limited fuel, and the only way to get more is to blow up refineries along the way.


SSI 1993
Genre: Strategy, RPG
Rating: 4/6
Licence: Commercial
System: PC

Now this game truly deserves to be called 'Real-Time-Strategy'! But if I called it like that, most of you (the readers) would get a completely wrong idea of what it is like because this term is being completely misused in my opinion. Games like the Command & Conquer or Age of Empires series don't require much thinking. It's all about speed! And even if it was different, the word 'strategy' would still be wrong because it would mostly be tactics then!

Stunt Car Racer

Microstyle 1988
Genre: Sport, Simulation
Rating: 4/6
Licence: Commercial
System: Amiga, C64

Before he began to make "serious" racing sims like Formula 1 Grand Prix, Geoff Crammond created this Amiga classic. It is set in a fictional (or let's say I hope it is fictional) Stunt Car league. There are four divisions and the player of course starts in the fourth. In each division there are two courses on which all three drivers (of the division) have to race against each other in head-to-head duels. Points are awarded for the best lap and the winner. At the end of the season, the best driver of each division gets to the higher division, while the last one is relegated.

Stunt Island

Disney 1992
Genre: Simulation, Action
Rating: 5/6
Licence: Commercial
System: PC

Stunt Island is one of the most original games in existence! To write a comprehensive text about it would be completely impossible because of the sheer mass of features and the fact that they are all cross-linked. So I'll just describe the individual parts. Basically, you're working in the film business. Your main job is stunt pilot. Hollywood owns a complete island to shoot these scenes: Stunt Island. Here you can find different scenarios ranging from a farm to a metropolis and from desert to mountains. Even some sites like the Golden Gate Bridge and Alcatraz have been imitated! Depending on which surroundings are needed for the particular movie, the stunts are shot in another corner.


Mindscape 1990
Genre: Sport, Simulation
Rating: 5.3/6
Licence: Commercial
System: PC

'Stunts' is a great and very action-packed racing simulation. You don't race against a bunch of other drivers but instead your main goal is to survive the numerous stunts each track has to offer, although you can still compete against a computer controlled car.

Sunday Afternoon

Christopher Huang 2012
Genre: Adventure
Rating: 2/6
Licence: Freeware
System: Interpreter

Many things are considered clichés in the text adventure genre. Every once in a while, a game comes along which embodies so many of these clichés that it is almost not imaginable that it is not supposed to be a meta satire. Sunday Afternoon is such a game. It stumbles from one cliché into the next one with an earnestness that is hard to interpret. Until, at least in one small occasion, it gives things a small ironic spin.

Sunny Shine - On the Funny Side of Life

Rainbow Arts / Philip Morris 1990
Genre: Adventure
Rating: 0/6
Licence: Commercial
System: Atari ST

Mr Creosote Today we'll talk about Sunny Shine - On the Funny Side of Life (which, despite its English title, is in German). This game has been mentioned on the Spieleveteranen Podcast as one of the games which Boris Schneider-Johne produced during his time at Rainbow Arts. He said (translated by me): "It's not worth searching the Internet for this game and to start up an emulator. I can't stress this enough!" Of course, as fanatical fans of promotial games, we can't do him that favour...

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