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The Hobbit

Melbourne House 1982
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: ZX Spectrum

If you think text adventures, you probably think Infocom and PC. However, even with all the freeware text adventures as a result of a huge fan base, the Spectrum is still the primary platform for text adventures. With over 1,400 commercial (or semi-commercial) text adventures for Spectrum alone and countless more that ware made thanks to the simple programming language, the Spectrum was a heaven for all adventure fans. In hindsight, it's not surprising. In the early 80s, PCs were still very expensive, Apple II had too good graphics to bother with text games and the rest of the crowd were consoles, only few of which had a keyboard. Spectrum was perfect: with a 3.5MHz processor it was pretty weak for high-res graphic games, yet because it was also a programming platform, it had a highly functional keyboard, perfect for text adventures.

The Hollywood Murders

Michael Zerbo 1996
Genre: Adventure
Rating: 3/6
Licence: Freeware
System: Interpreter

A game for Chandler fans: a private detective hired by a seductive 'dame' to find her husband who disappeared a few years ago. Of course, it's not as simple as this, and as you dig deeper into the shiny world of Hollywood, its studios and the people behind them, it all culminates in a number of grisly murders.

The Horde

Crystal Dynamics 1993
Genre: Strategy, Action
Rating: 5/6
Licence: Commercial
System: PC

After saving the king from chocking to death his highness gives you a reward that greatly improves your life, a title of knight. Now you have the king's favour and with it the privilege of paying taxes and a fearsome enemy, the all-devouring horde.

The Hound of Shadow

Eldritch Games 1989
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: Amiga

Alone in the Dark, Shadow of the Comet, Prisoner of Ice - games based on or inspired by works by H.P. Lovecraft. None of these can claim to be the best or first game of this theme though, because there is another one which is both older and still beats them all easily: The Hound of Shadow!

The Hours

Robert Patten 2011
Genre: Adventure
Rating: 3/6
Licence: Freeware
System: Interpreter

The Hours is a time-travelling organisation, sending agents into the past to carry out missions; not necessarily just those for the betterment of humanity – if a rich collector asks for something, much is possible. If it is doable within the laws of time travel at least, i.e. without changing history. The protagonist has just started working here. Her first mission has taken him to ancient Egypt. Together with Eric, an expert for ancient languages, she is supposed to steal a couple of books before the famous library of Alexandria will be devoured by fire. The mission goes horribly wrong – but, as it turns out, not quite by accident.

The House at the End of Rosewood Street

Michael Thomét 2013
Genre: Adventure
Rating: 3.5/6
Licence: Freeware
System: Interpreter

[Mr Creosote] The House at the End of Rosewood Street is a game which has raised quite a few eyebrows with its players. It includes an interesting plot, it is stylistically well written, but it does not work as a game at all. I guess we agree this far?

The Immortal

Electronic Arts 1991
Genre: RPG, Adventure
Rating: 5/6
Licence: Commercial
System: PC

Inside the dungeon below the ruins of an ancient city your old master, Mordamir the immortal, is imprisoned and seeking help. Traps and denizens of the underground will be on your way. Only your skills and spells will be on your side as you venture to the deepest cave.

The Incident

KHAN Games 2015
Genre: Puzzle
Rating: 4/6
Licence: Commercial
System: NES

The Incident is a 2015, sci-fi themed, sliding-puzzle game by independent NES developer KHAN Games. This game can be considered "homebrew" being self-published by the developer and distributed directly to customers on new cartridges compatible with original Nintendo hardware (NTSC at least; not sure about PAL) as well as certain NES clone systems. The player assumes the identity of a box-pushing robot that is reactivated 400 years after the unspecified "incident" and resumes its original purpose of moving boxes. This provides the premises for the Sokoban style game play and for the storyline which unfolds as the player completes puzzles.

The Incredible Hulk

U.S. Gold 1994
Genre: Action
Rating: 3/6
Licence: Commercial
System: SNES

I have to admit that I know nothing about this comic-myth 'Hulk'. But I'll try my best to do justice to him (?) in this review.
Hulk the Incredible - a character full of metaphors. Hulk the Human - he's like you and me. When it is the time again when his skin turns green and his muscles swell, he's standing on a street filled with shooting robots. Apocalypse now in a modern form. The Final Court. Even if it's unbelievable: At this point YOU get into the action. YOU are Hulk. Didn?t we all want to be him sometimes? The time has come now.

The Island

Andy Brown 2012
Genre: Adventure
Rating: 2/6
Licence: Freeware
System: Interpreter

A (working) serious tone is much harder to achieve in a game than a funny one. It lies within the nature of the text adventure genre that players will sooner or later hit inappropriate parser responses or error messages. In a comedy, this might be written off as merely goofy. In a game like The Island, which tries its hand at horror (or at least communicating uneasiness), it is much harder to sell.

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